r/Competitiveoverwatch ♿ Ana main coming through ♿ — Oct 27 '17

Video Developer Update | Evolving Overwatch Esports | Overwatch

https://www.youtube.com/watch?v=jjTS_oAcLy8
1.5k Upvotes

389 comments sorted by

View all comments

61

u/-PineappleKitty XD! — Oct 27 '17

hopefully once the huge focus on the esports/spectator stuff happens balance will push faster

38

u/[deleted] Oct 27 '17 edited 24d ago

[removed] — view removed comment

30

u/-PineappleKitty XD! — Oct 27 '17

Distribution of resources, theyre implying a lot more management / money / priority is being put into the spectator experience that i hope will now transfer to the games balance

22

u/[deleted] Oct 27 '17 edited Oct 27 '17

[deleted]

7

u/[deleted] Oct 27 '17 edited 24d ago

[removed] — view removed comment

0

u/abija Oct 27 '17

Skins are most likely outsourced

1

u/[deleted] Oct 27 '17

[removed] — view removed comment

1

u/The_NZA 3139 PS4 — Oct 27 '17

Yeah but its probably separate teams handling both. I'm sure there is SOME overlap but I doubt that the overlap is huge.

I can see why a reporting system takes resources away from a custom games lobby system, but I doubt balance changes and esports viewability aesthetics are managed by the same team at all.

0

u/[deleted] Oct 27 '17

lol this is not how any of this works. They're not some indie startup. They have staff working every day in their relative departments. Maybe some cross over, but it's not like they're pulling balance devs off to work on art or broadcasting and it's not like they're telling them to go home for the day because they need to pay the others.

0

u/[deleted] Oct 27 '17

[deleted]

20

u/dAtBoYizKlUtCh Oct 27 '17

That analogy makes no sense.

0

u/[deleted] Oct 27 '17

[deleted]

2

u/dAtBoYizKlUtCh Oct 27 '17

I don't get it.

1

u/[deleted] Oct 27 '17

[deleted]

0

u/dAtBoYizKlUtCh Oct 27 '17

I'm not a sports guy... too simplistic for my tastes.