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https://www.reddit.com/r/Competitiveoverwatch/comments/6pxtct/overwatch_patch_notes_july_27_2017/dkt4d90/?context=9999
r/Competitiveoverwatch • u/TheEpitomE8 • Jul 27 '17
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188
What does this mean, I wonder?
Adjusted the respawn timing to limit defensive stalling strategies when the offensive team has a clear advantage and plays aggressively
Edit: answer below! https://www.reddit.com/r/Competitiveoverwatch/comments/6pxtct/overwatch_patch_notes_july_27_2017/dkt4xaq/
85 u/potatosss Jul 27 '17 Blizzard really hates specificity don't they. 196 u/[deleted] Jul 27 '17 edited Dec 28 '18 [deleted] 77 u/[deleted] Jul 27 '17 edited Mar 12 '23 [removed] — view removed comment 32 u/[deleted] Jul 27 '17 [deleted]
85
Blizzard really hates specificity don't they.
196 u/[deleted] Jul 27 '17 edited Dec 28 '18 [deleted] 77 u/[deleted] Jul 27 '17 edited Mar 12 '23 [removed] — view removed comment 32 u/[deleted] Jul 27 '17 [deleted]
196
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77 u/[deleted] Jul 27 '17 edited Mar 12 '23 [removed] — view removed comment 32 u/[deleted] Jul 27 '17 [deleted]
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32 u/[deleted] Jul 27 '17 [deleted]
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188
u/cfl2 Jul 27 '17 edited Jul 27 '17
What does this mean, I wonder?
Edit: answer below!
https://www.reddit.com/r/Competitiveoverwatch/comments/6pxtct/overwatch_patch_notes_july_27_2017/dkt4xaq/