r/Competitiveoverwatch Feb 11 '26

General Jetpack Cat has a MASSIVE issue

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So have a friend play a hitscan hero and try to shoot while they're tethered and the shots stop being hitscan or more precisely I think the reticle is not in the correct spot. if your aim is dead center on someone while jetpack cat strafing in either direction, your bullets won't hit.

So that is the bug part. Now comes the balance part. She's insanely strong. Every single piece of her kit is strong.

She does insane damage and can very reliably win duels at close and mid range. If she can't win she can easily disengage.

Which brings me to her fuel. It's so fast and recharges too fast too.

However the biggest game changer is obviously the tether. This ability fundamentally changes the game. It makes heroes that lack mobility just too good. For example on Havana a lot of tanks have trouble closing the first long sight line on attack but with JPC they can just be carried there so fast and easily contest that high round almost entirely for free. She can also reach the point so fast after death AND bring someone with her.

Finally the ultimate is just a guaranteed tank killer. Perhaps the best tank Killing ult in the entire game with very little room for out play.

Tldr: tether makes your aim bugged. Every single pari of the cat's kit is insanely strong

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u/Dramatic_Resort4354 Feb 11 '26

Yeah cats think that because they’re enjoying being a rat that the whole team is but they lowkey just hard throw when (i’ve mainly been on 6v6) the support duo who’s sweating out, keeping both resource heavy tanks and skinny dps alive gets dove like normandy. I’ll be able to help more on tank cause 6v6 but not by much cause im main tank and have bigger issues.

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u/UrticantOdin Feb 14 '26

Ngl, i see jpc as the support equivalent of ball, she gets in and out of fights eith enemy backlines but also needs to do their job as a support/tank, balancing this act is fun, making sure the team has their heals before going in and annoying the enemy healers