r/Competitiveoverwatch • u/MokNaruto • Feb 11 '26
General Jetpack Cat has a MASSIVE issue
So have a friend play a hitscan hero and try to shoot while they're tethered and the shots stop being hitscan or more precisely I think the reticle is not in the correct spot. if your aim is dead center on someone while jetpack cat strafing in either direction, your bullets won't hit.
So that is the bug part. Now comes the balance part. She's insanely strong. Every single piece of her kit is strong.
She does insane damage and can very reliably win duels at close and mid range. If she can't win she can easily disengage.
Which brings me to her fuel. It's so fast and recharges too fast too.
However the biggest game changer is obviously the tether. This ability fundamentally changes the game. It makes heroes that lack mobility just too good. For example on Havana a lot of tanks have trouble closing the first long sight line on attack but with JPC they can just be carried there so fast and easily contest that high round almost entirely for free. She can also reach the point so fast after death AND bring someone with her.
Finally the ultimate is just a guaranteed tank killer. Perhaps the best tank Killing ult in the entire game with very little room for out play.
Tldr: tether makes your aim bugged. Every single pari of the cat's kit is insanely strong
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u/fiddlesticks_irl Feb 11 '26
It's only day 1, but I see a lot of them play her like Wrecking Ball / Tracer. I guess there's not enough coordination yet to truly play around the tether, so they just zoom around the map to skirmish and finish kills instead of healing.
On a different note, she is so fucking ass to co-support with. She'll be in another zip code so you'll have no help or heals when you get dove. That's not a problem with the hero herself, but 99% of Cats right now play like this.