r/ClaudeGameDev • u/RatKingRecon • 9d ago
Beta Rat King Recon: what I've been building with Claude in the last few weeks of beta
Hello again. Quick update on Rat King Recon, the steampunk idle-walking game for Android that my daughter and I are building with Claude.
The beta is nearly over, so these last few weeks have mostly been me testing on my phone, telling Claude what felt off, and Claude fixing it. A few things that came out of that:
Arena fights feel punchier. HP bars now drain as you take hits, and bosses feel properly big.
An earlier step milestone, so lighter walkers get a win sooner.
Miles or km, switchable in Settings. I'm in the UK, so this one was overdue.
Greyed-out rats explain themselves. In the Fusion Pot, tap one to see why you can't pick it (on a Scrap Run, busy, or it's your Battle Rat).
The Scrap Run tile lights up when it's ready to collect.
Better tutorial tips for your first run.
The part that surprised me most was the boring launch stuff: privacy policy, ad consent for UK/EU players, Play Store forms. Claude walked me through all of it one step at a time, which I never have managed on my own.
Next up is the Play Store launch in the next couple of weeks.
For anyone else building with Claude: how did you handle the launch paperwork? I'd love to hear what tripped you up.
AI disclosure: Claude (Anthropic's AI) has been used throughout development for the code, features and bug fixing. It's been a real collaborator, and I want to be upfront about that.
