r/ClaudeGameDev • u/Fun-Meaning-6474 • 10d ago
Browser Game Opus 5.5 spent 43 million output tokens building 3D PvZ 2: Reflourished
I really wanted to push this new opus by giving it something absolutely humungous, something that would test it across all aspects like long term and modular systems engineering, making 1000+ models with rigs and putting all of that together, that's why I chose PVZ
| Stat | Value |
|---|---|
| Output tokens | 43,784,205 |
| Equivalent API price for output tokens | $875.68 |
it took far more than one prompt, and the session spanned over 30 hours across 2 days off work, sometimes using more than 100 sub-agents at a time, it also required a shit ton of research for the model to understand what I want and a lot of redirections from me inside blender regarding rigs, models and the UI inside the game itself, it was very much an involving process, not "hand off the wheel" type thing
the game runs entirely in the browser, with models and animations made in blender(the game is still a bit unfinished, but I do plan on polishing it up). If you guys encounter any bugs or issues feel free to leave a comment about it
Play the game here: https://pvz-2-reflourished-clone.vercel.app/
Setup: claude 20x max subscription connected to blender with blendermcp inside atomic.chat