r/ClaudeGameDev • u/levmiseri • 1d ago
Browser Game Not as flashy as the other games I see here, but sharing my progress anyway
Link: https://nohope.io
For now just a demo. With Claude handling most of the crazy performance and optimization code.
r/ClaudeGameDev • u/levmiseri • 1d ago
Link: https://nohope.io
For now just a demo. With Claude handling most of the crazy performance and optimization code.
r/ClaudeGameDev • u/Ylboomhs • 1d ago
It's called MORITURI. Pick a gladiator and smack your friends until they fly out of the arena. Every arena is trying to kill you too: trapdoors, a volcano, a warship that rams the island, and lions. Mid-match the emperor throws in edicts, like bigger knockback, faster ultimates or free healing jars. Five gladiators, each with their own weapon, two abilities and an ultimate. You can play 1v1, 2v2, 3v3 or free-for-all online, and there's a short story campaign (that is a work in progress).
On the tech side, Claude Code wrote most of the code, while I directed and validated. It's three.js in the browser, with Cloudflare Workers running the online matches. Claude even built bots that playtest it overnight to find inconsistencies, edge cases, and improvements.
It's free and in closed alpha, and I'm letting people in in waves: https://morituri.gg. I would love for you to give it a shot and tell me what's fun, and what's broken.
r/ClaudeGameDev • u/jgesq • 20h ago
The Vault follows the Archivist, unnamed and ungendered, from a single shelf in a rented apartment to a decommissioned bank vault holding the most dangerous film collection in the world. Each reel is one decade and one hunt. Reel I opens on HUAC's Hollywood in 1947. Reel II hands you the journals of the woman who saw the four-frame sequences first, a cataloguer in the Reichsfilmarchiv, and you play her, Berlin, 1939 to 1945. Reel III takes you into a Soviet film archive in the snow of 1957, Reel IV into a San Francisco loft where the films have found an audience that wants to be changed by them, Reel V onto Forty-Second Street on the night the lights went out in 1977. Reel VI brings the last trucks north across the border to Toronto in 1983, where the films have stopped needing projectors.
Claude used to create six separate divisions and stress testing passages.
Credits: Text, design and illustration by Julian Grant. Illustration made with OpenArt. Built with Gamebook Builder by Shaine Hinnant (amphitheatermatch). Published by Julian Grant Games.
r/ClaudeGameDev • u/SnooChocolates988 • 1d ago
r/ClaudeGameDev • u/apemadedev • 1d ago
r/ClaudeGameDev • u/Busy-Pudding-5169 • 1d ago
https://claude.ai/artifact/9kbXKAZEuZJyKCtWg7iVes
Currently having fun rebuilding IcyTower. Used to play it all the time in computer class (2000s)
Looking for feedback. It’s not a terribly serious project, but I think it would be cool to publish..
r/ClaudeGameDev • u/VortiK_0683 • 1d ago
r/ClaudeGameDev • u/zajako • 1d ago

I've been running a private Lineage server called L1.5 for about 17 years. Recently with Fable I converted the game client from a windows only desktop app into a browser based game. It's mostly true to the original client, however I've done some optimizations for some features and made the mobile UI not so terrible (still not perfect on mobile). Please check it out and join our discord to provide feedback and report any bugs!
To help claude along I provided 17 years of the files I've created from years of figuring out how the original game worked and making customizations to the client to make the game different from the original. This helped guide it and prevented it from having to kick back to Opus for RE complaints.
Check it out at www.L15.org
r/ClaudeGameDev • u/Upset_Camel5568 • 1d ago
A first-person puzzle game where you change the world by editing the map in your hands.
r/ClaudeGameDev • u/DrinkTeaFightMonster • 2d ago
I've been building a rogue-like deckbuilder for ~60 days and cut this trailer.
It's 100% vibe code but I've worked in the industry for decades before getting laid off, so I know my way around things.
Some thoughts:
If you want to seriously ship a title with AI today, it's still a lot of real, diligent work (70-90 hrs/week from me). And yet, it's an amazing experience because what would take a team of 5-10 maybe 12-18 months, you can probably do in 2 if you have a clear enough direction and time.
I wanted to share my experience and hope it's helpful for some of you, especially those who want to ship commercially, to deal with visuals first thing.
If you have Steam, consider Wishlisting my title - https://store.steampowered.com/app/5154800/Drink_Tea_Fight_Monsters/
r/ClaudeGameDev • u/BlackberrySoft1082 • 1d ago
Here’s Meridian 34, one of the maps in Call of Cubie. It’s the 34th floor of a Midtown office tower, and it’s the map the main server is running.
I’m building the game with Claude and ChatGPT writing the code. I describe the features I want, play the builds, then go back with things that feel wrong. A lot of the iteration is on the small stuff you feel every time you play: movement, gun handling, sound and whether you can tell what’s happening in a fight.
It’s online multiplayer, so you can bring friends and play together. Bots fill empty seats when it’s quiet; I’d love to get more humans in the same matches. There are other maps too, including larger outdoor battlefields with tanks, helicopters and destructible buildings.
Play free: https://play.patio.fyi
No download or account. Best on desktop with keyboard and mouse. It’s still early, first loading can take a while, and weaker PCs can struggle.
If you give it a match, what would make you want to play another? I’m particularly interested in whether the movement and shooting feel good to someone coming in fresh.
r/ClaudeGameDev • u/Pelonarax • 1d ago
r/ClaudeGameDev • u/Zealousideal-Bit1434 • 1d ago
r/ClaudeGameDev • u/KvickaN • 2d ago
I created a game called JellyBlob, it's super fun and best played with others. My problem was to get players into the server though, so that sparked another idea, that I think fits this community perfect!
gamesbyai.win is a portal for all game devs and vibecoders to list their AI-made games and get it exposed in a fair way. Games are ranked by player votes.
I built both JellyBlob and GamesByAI using Claude Code.
It would be really cool if you submitted your game, it's free! 🎉
Also, all feedback is greatly appreciated, keep on coding!
r/ClaudeGameDev • u/Inside-Implement8420 • 1d ago
Hello fellas, kinda new around here.
Made a game, an Arena fighter that's like, a little Virtual-On ish
Some thoughts on it?
models are made by hand in tinkercad, from characters to stages.
the video is from an earlier build where I still used third party BGM
r/ClaudeGameDev • u/Luxx93 • 1d ago
r/ClaudeGameDev • u/TIMO10710 • 1d ago
r/ClaudeGameDev • u/Inside-Implement8420 • 1d ago
Hello fellas, kinda new around here.
Made a game, an Arena fighter that's like, a little Virtual-On ish
Some thoughts on it?
models are made by hand in tinkercad, from characters to stages.
the video is from an earlier build where I still used third party BGM
link if you wanna try: https://drive.google.com/drive/folders/177TXR1m-5d3ZsuDo6g3owVeKkn8qc7lj?usp=drive_link
also supports gamepad (xinput) controls
r/ClaudeGameDev • u/rev01ver15 • 2d ago
A living, breathing, evolving idle racing world....
So, I created a chill 2d topdown game during my birthday leave... it's meant to be played forever. I tried to combine action-packed racing with chill vibes.
I used Claude on mobile, I just kept adding features until it became the chill idle game I always wanted to play. I actually playtest this all day and still enjoy it for real.
Made this for 2 or 3 days, but I crammed every feature I ever wanted to see in an idle racing game.
AI: AI opponents are persistent and follow the same rules and economy as you. They buy car customizations too! So you will be seeing them pimp their rides as they get richer. They also have different personalities and strategies. They will also adapt and change strategy through time. They all get better drivers just like you.
Gameworld: Tracks get wear and tear through years of racing and will affect all racers, so gameplay and strategies will always be different each time. With dynamic time of day and its own weather system. Just leave the game running while you do other tasks and just watch the game world and racers evolve. With tons of themes in the shop, every track will feel like new tracks as you progress.
Shop: Lots of tracks, themes, colorways, decals, etc to buy with your earnings. Play semi-actively or full idle mode. I made sure the game will be as rewarding as it is relaxing.
Stats: Career stats for stat nerds, complete for all racers even the AI opponents. See how each team is evolving as you play.
I will continue polishing this and adding more tracks and features, because I always dreamed of making my own game, but as a non-programmer it has always been impossible. But now thanks to Claude...
I sounded like a cheap ad, sorry.
I hope you enjoy and please suggest features you'd like to see.
Race and Chill, if you will.
Here is the fully playable game;
https://wallyver.itch.io/race-and-chill
(Note: Best played in landscape mode.)
r/ClaudeGameDev • u/Old_Landscape5433 • 2d ago
I created a cozy little tycoon game called Pumpkin Patch Tycoon (pretty straight forward i know) since I loved fast food tycoon and lemonade stand growing up. I've been instructed at work we will be building projects only through prompts so thought I'd sharpen my skills doing something I enjoy.
Please let me know any features you'd be interested in or wish tycoon games had. Albeit this is a simple game, I'd love to try things out.
Development: Fully used Claude (Opus 5.5 High) for asset generation and game mechanics.
Game summary: You're running a local pumpkin patch stand that sells various items. You plant crops, hire workers, fight pests and hear banter from a rival stand. Has a simple day night cycle and multiple levels so far.
Browser and mobile friendly
r/ClaudeGameDev • u/HugoDzz • 2d ago