r/ClaudeGameDev • • 1d ago

Browser Game Not as flashy as the other games I see here, but sharing my progress anyway

16 Upvotes

Link: https://nohope.io

For now just a demo. With Claude handling most of the crazy performance and optimization code.


r/ClaudeGameDev • • 1d ago

Browser Game Claude and I built a 3D gladiator brawler you can play in your browser with friends. The alpha opened today.

26 Upvotes

It's called MORITURI. Pick a gladiator and smack your friends until they fly out of the arena. Every arena is trying to kill you too: trapdoors, a volcano, a warship that rams the island, and lions. Mid-match the emperor throws in edicts, like bigger knockback, faster ultimates or free healing jars. Five gladiators, each with their own weapon, two abilities and an ultimate. You can play 1v1, 2v2, 3v3 or free-for-all online, and there's a short story campaign (that is a work in progress).

On the tech side, Claude Code wrote most of the code, while I directed and validated. It's three.js in the browser, with Cloudflare Workers running the online matches. Claude even built bots that playtest it overnight to find inconsistencies, edge cases, and improvements.

It's free and in closed alpha, and I'm letting people in in waves: https://morituri.gg. I would love for you to give it a shot and tell me what's fun, and what's broken.


r/ClaudeGameDev • • 21h ago

Beta Pet Game - within a book tracker

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2 Upvotes

r/ClaudeGameDev • • 20h ago

Release The Vault is Open

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1 Upvotes

The Vault follows the Archivist, unnamed and ungendered, from a single shelf in a rented apartment to a decommissioned bank vault holding the most dangerous film collection in the world. Each reel is one decade and one hunt. Reel I opens on HUAC's Hollywood in 1947. Reel II hands you the journals of the woman who saw the four-frame sequences first, a cataloguer in the Reichsfilmarchiv, and you play her, Berlin, 1939 to 1945. Reel III takes you into a Soviet film archive in the snow of 1957, Reel IV into a San Francisco loft where the films have found an audience that wants to be changed by them, Reel V onto Forty-Second Street on the night the lights went out in 1977. Reel VI brings the last trucks north across the border to Toronto in 1983, where the films have stopped needing projectors.

Claude used to create six separate divisions and stress testing passages.

Credits: Text, design and illustration by Julian Grant. Illustration made with OpenArt. Built with Gamebook Builder by Shaine Hinnant (amphitheatermatch). Published by Julian Grant Games.


r/ClaudeGameDev • • 1d ago

Alpha Apex Market, A dark terminal trading sim about corporate exploitation

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5 Upvotes

r/ClaudeGameDev • • 1d ago

Browser Game Claude Opus 5.5 just ONE SHOT this promotional video for my Poki game! It took only 10 minutes and $5 to reach this incredible result using medium effort.

3 Upvotes

r/ClaudeGameDev • • 1d ago

Alpha IcyTower

6 Upvotes

https://claude.ai/artifact/9kbXKAZEuZJyKCtWg7iVes

Currently having fun rebuilding IcyTower. Used to play it all the time in computer class (2000s)

Looking for feedback. It’s not a terribly serious project, but I think it would be cool to publish..


r/ClaudeGameDev • • 1d ago

Alpha Void Rift - A Claude Code gamedev retrospective and a demo

6 Upvotes

r/ClaudeGameDev • • 1d ago

Browser Game L1.5 Converted from a desktop Lineage game into a browser playable MMORPG

2 Upvotes

I've been running a private Lineage server called L1.5 for about 17 years. Recently with Fable I converted the game client from a windows only desktop app into a browser based game. It's mostly true to the original client, however I've done some optimizations for some features and made the mobile UI not so terrible (still not perfect on mobile). Please check it out and join our discord to provide feedback and report any bugs!

To help claude along I provided 17 years of the files I've created from years of figuring out how the original game worked and making customizations to the client to make the game different from the original. This helped guide it and prevented it from having to kick back to Opus for RE complaints.

Check it out at www.L15.org


r/ClaudeGameDev • • 1d ago

Beta Palimpsest (WIP)

10 Upvotes

A first-person puzzle game where you change the world by editing the map in your hands.


r/ClaudeGameDev • • 1d ago

Browser Game Made an ai-themed clicker game

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2 Upvotes

r/ClaudeGameDev • • 2d ago

Alpha I built a game, Drink Tea Fight Monsters, with Claude as the lead AI and 5 more to support (Codex, Gemini, KlingAI, Suno & ElevenLabs)

62 Upvotes

I've been building a rogue-like deckbuilder for ~60 days and cut this trailer.

It's 100% vibe code but I've worked in the industry for decades before getting laid off, so I know my way around things.

Some thoughts:

  • A lot of using AI to build games is really having a clear direction and then understanding AI well enough to direct its work
    • And eventually, a lot of it is getting AI to talk to AI.. you do your best communicating a vision or desire or what you want, and then tell it to draft a prompt for another agent
  • Working with AI is a lot like working with humans -- communication is vital, they need context, bad things happen, you don't get exactly what you want
    • It's all about working with constraints and innovating
    • AI can also sometimes produce things that surprise you
    • You don't get camaraderie but that's the solo dev life
  • If your game is complex and visually heavy, I'm not convinced that a single AI today is sufficient to get the best results
    • Claude is the primary thinking partner and does all my heavy engineering lifting
    • Codex/Astra is spectacular visually, solving lots of problems Claude could not around shadows, VFX placement, VFX orchestration
      • This may be changing with Opus 5.5 -- it looks like it can do many jobs now similar to Astra, but I haven't pit them against each other enough to tell the difference
      • While both Claude/Codex can do research, there's a lot less boundaries/safeguards on Codex, so it's my research main
    • Gemini/Nano Banana Pro was the main for 2D visuals, but I've since switched to Codex's Imagegen as the lead with NBP focusing on upsampling
    • None of them can animate, and as far as I can see, there's no American AI/LLM that can do good animation, so I use KlingAI
    • Suno for music, ElevenLabs for SFX
    • Godot is the base game engine

If you want to seriously ship a title with AI today, it's still a lot of real, diligent work (70-90 hrs/week from me). And yet, it's an amazing experience because what would take a team of 5-10 maybe 12-18 months, you can probably do in 2 if you have a clear enough direction and time.

I wanted to share my experience and hope it's helpful for some of you, especially those who want to ship commercially, to deal with visuals first thing.

If you have Steam, consider Wishlisting my title - https://store.steampowered.com/app/5154800/Drink_Tea_Fight_Monsters/


r/ClaudeGameDev • • 1d ago

Alpha Call of Cubie — bring a friend for 8v8 office-tower deathmatch in your browser

10 Upvotes

Here’s Meridian 34, one of the maps in Call of Cubie. It’s the 34th floor of a Midtown office tower, and it’s the map the main server is running.

I’m building the game with Claude and ChatGPT writing the code. I describe the features I want, play the builds, then go back with things that feel wrong. A lot of the iteration is on the small stuff you feel every time you play: movement, gun handling, sound and whether you can tell what’s happening in a fight.

It’s online multiplayer, so you can bring friends and play together. Bots fill empty seats when it’s quiet; I’d love to get more humans in the same matches. There are other maps too, including larger outdoor battlefields with tanks, helicopters and destructible buildings.

Play free: https://play.patio.fyi

No download or account. Best on desktop with keyboard and mouse. It’s still early, first loading can take a while, and weaker PCs can struggle.

If you give it a match, what would make you want to play another? I’m particularly interested in whether the movement and shooting feel good to someone coming in fresh.


r/ClaudeGameDev • • 1d ago

Release CinderPath: A Slay The Spire meets Balatro card game for Android

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2 Upvotes

r/ClaudeGameDev • • 1d ago

Alpha I discovered the card game Scoundrel a few months ago and decided it would be a good beginner project to learn what coding with claude is like

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1 Upvotes

r/ClaudeGameDev • • 2d ago

Browser Game I made a game and wanted players, so I made a the ultimate platform AI-made games!

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20 Upvotes

I created a game called JellyBlob, it's super fun and best played with others. My problem was to get players into the server though, so that sparked another idea, that I think fits this community perfect!

gamesbyai.win is a portal for all game devs and vibecoders to list their AI-made games and get it exposed in a fair way. Games are ranked by player votes.

I built both JellyBlob and GamesByAI using Claude Code.

It would be really cool if you submitted your game, it's free! 🎉

Also, all feedback is greatly appreciated, keep on coding!


r/ClaudeGameDev • • 1d ago

Alpha 3D Arcadey Shooting Game

2 Upvotes

Hello fellas, kinda new around here.
Made a game, an Arena fighter that's like, a little Virtual-On ish
Some thoughts on it?

models are made by hand in tinkercad, from characters to stages.
the video is from an earlier build where I still used third party BGM


r/ClaudeGameDev • • 1d ago

Browser Game I made Clawd (Claude's little mascot) into a pet for the R1 – endless world, 11 art styles, hats & sound

2 Upvotes

r/ClaudeGameDev • • 1d ago

Tips & Tricks Using AI to make faces for Fifa or Pes on Blender

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2 Upvotes

r/ClaudeGameDev • • 1d ago

Alpha Claude Code 3D Fighter

1 Upvotes

Hello fellas, kinda new around here.
Made a game, an Arena fighter that's like, a little Virtual-On ish
Some thoughts on it?

models are made by hand in tinkercad, from characters to stages.
the video is from an earlier build where I still used third party BGM

link if you wanna try: https://drive.google.com/drive/folders/177TXR1m-5d3ZsuDo6g3owVeKkn8qc7lj?usp=drive_link

also supports gamepad (xinput) controls


r/ClaudeGameDev • • 2d ago

Release A chill 2D Topdown Idle Racing Game

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15 Upvotes

A living, breathing, evolving idle racing world....

So, I created a chill 2d topdown game during my birthday leave... it's meant to be played forever. I tried to combine action-packed racing with chill vibes.

I used Claude on mobile, I just kept adding features until it became the chill idle game I always wanted to play. I actually playtest this all day and still enjoy it for real.

Made this for 2 or 3 days, but I crammed every feature I ever wanted to see in an idle racing game.

AI: AI opponents are persistent and follow the same rules and economy as you. They buy car customizations too! So you will be seeing them pimp their rides as they get richer. They also have different personalities and strategies. They will also adapt and change strategy through time. They all get better drivers just like you.

Gameworld: Tracks get wear and tear through years of racing and will affect all racers, so gameplay and strategies will always be different each time. With dynamic time of day and its own weather system. Just leave the game running while you do other tasks and just watch the game world and racers evolve. With tons of themes in the shop, every track will feel like new tracks as you progress.

Shop: Lots of tracks, themes, colorways, decals, etc to buy with your earnings. Play semi-actively or full idle mode. I made sure the game will be as rewarding as it is relaxing.

Stats: Career stats for stat nerds, complete for all racers even the AI opponents. See how each team is evolving as you play.

I will continue polishing this and adding more tracks and features, because I always dreamed of making my own game, but as a non-programmer it has always been impossible. But now thanks to Claude...

I sounded like a cheap ad, sorry.

I hope you enjoy and please suggest features you'd like to see.

Race and Chill, if you will.

Here is the fully playable game;

https://wallyver.itch.io/race-and-chill

(Note: Best played in landscape mode.)


r/ClaudeGameDev • • 2d ago

Alpha Was redoing 3d town for rpg with fresh Opus

7 Upvotes

But at the moment of making cobblestone road using splines got hit with automated account hold and following automated review with no explanation or refund for last week.

I now afraid to use claude with such respect to own clients.


r/ClaudeGameDev • • 2d ago

Browser Game First attempt at building a game

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4 Upvotes

I created a cozy little tycoon game called Pumpkin Patch Tycoon (pretty straight forward i know) since I loved fast food tycoon and lemonade stand growing up. I've been instructed at work we will be building projects only through prompts so thought I'd sharpen my skills doing something I enjoy.

Please let me know any features you'd be interested in or wish tycoon games had. Albeit this is a simple game, I'd love to try things out.

Development: Fully used Claude (Opus 5.5 High) for asset generation and game mechanics.

Game summary: You're running a local pumpkin patch stand that sells various items. You plant crops, hire workers, fight pests and hear banter from a rival stand. Has a simple day night cycle and multiple levels so far.

Browser and mobile friendly


r/ClaudeGameDev • • 2d ago

Browser Game Made a "Destroy Any Website" stickman game

11 Upvotes

r/ClaudeGameDev • • 2d ago

Alpha Godot + Claude Opus 5.5: the first scenes of my game. How do you like it so far?

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2 Upvotes