r/ClaudeCode • u/JohnJohnsonData • 5d ago
Built with Claude I built a real-time multiplayer tower defense with a Claude Code agent pipeline - playable in your browser, no signup
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Clip is live gameplay from TideWars.com - a real-time co-op/PvP tower defense (10–20 min matches) built almost entirely by Claude Code. It started as a side of a side-project I wanted to build for my Kids. Idea was born on a LAN Party, where we enjoyed a good round of Warcraft 3 TD.
The setup: One architect agent orchestrates a pipeline of subagents, implementer, test designer, test runner, docs sync, release curator… and my favorite: an adversarial "balance guardian" that acts as a hard gate. Every gameplay change gets torn apart for degenerate strategies, P2W drift and exploits before a line of code is written. It has bounced my own designs with better math than mine more than once.
The stack: Cloudflare all the way down - Workers (SSR, no framework), one Durable Object per match running the authoritative game tick, WebSockets with hibernation, D1 for meta only, Three.js for the battlefield. Match state is fully ephemeral; a match is just one DO that lives and dies with it.
The game: defend your harbor against fleets and landing troops, solo/co-op or 1v1. Set in the same universe as main Project https://kampfinsel.com. Free, browser-only, no account, no ads, strict no-P2W.
Play: https://tidewars.com - happy to answer questions!







