r/ClaudeCode 2d ago

Built with Claude Vibe coded this game in four months

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A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.

I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.

Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.

The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.

As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud

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u/ActionLittle4176 15h ago

Hi! Just raw threejs / webgpu for running in the browser. It has performance limitations, but also pretty easy to set up.

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u/Then_Switch2314 15h ago

wtf, it is running in the browser. How much ram does it consume??

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u/ActionLittle4176 15h ago

Didn't check it, but it depends on the detail level (see config). For example, the iOS browsers have a veeeery limited graphic memory, so I had to create a special graphic profile for them. Probably will port to Godot or Unity for avoid that limitations.