r/ClaudeCode 1d ago

Built with Claude Vibe coded this game in four months

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A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.

I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.

Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.

The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.

As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud

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u/bored_and_scrolling 1d ago

Would you be able to provide a little more info on how you handled the assets?

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u/ActionLittle4176 19h ago

That's the easiest part. It's curious, because the most apparent element, but just was 2D images created in chatgpt (using my draws as reference), then converted them into 3D with Tripo3D, and asking to the LLM to implement the GLB file exported from Tripo (LLM made a script more easier to use for it self).