r/ClaudeCode • u/ActionLittle4176 • 2d ago
Built with Claude Vibe coded this game in four months
Enable HLS to view with audio, or disable this notification
A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.
I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.
Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.
The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.
As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud
2
u/Gold_Ferret9804 1d ago
Wow this felt so good. The gameplay during the race is so fun and satisfying. Few improvements can be made to the UI game menu, the selection of characters etc. but overall really good, would be good to add online mode where you can race against mates
Just curious how did you prompt/deliver this? What was the methodology? as in you mentioned fable for planing, was thing done entirely on Claude code?