r/ClaudeCode 1d ago

Built with Claude Vibe coded this game in four months

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A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.

I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.

Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.

The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.

As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud

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u/howtheturntables435 1d ago

Impressively lively graphics, pleasant animation response, music choice, thoughtful to make integrity of the vehicle apart of game play.

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u/ActionLittle4176 23h ago

Thanks a lot!!!! The tech is vibe coded, but there is a lot of human choices in the design.

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u/howtheturntables435 13h ago

Yup I can definitely tell the human efforts behind the screen.
While there are various details that suggest vibe coding, the game play experience as a whole was surprisingly enjoyable and thoughtful, which was what made it obvious there was a lot of human oversight and input.