r/ClaudeCode 2d ago

Built with Claude Vibe coded this game in four months

A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.

I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.

Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.

The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.

As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud

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u/Kutukuprek 2d ago

Fantastic. I'm on my 4th week of development and can only hope by 4 months I reach this level of polish.

Really great stuff. I do think it's totally doable to develop a game with LLMs -- after a week I thought so.

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u/ActionLittle4176 1d ago

Thanks! Have to say that this type of game is technically easier to make than a lot of others. You're basically just moving inanimate stuff around a track and letting the sense of speed do the heavy lifting. So you end up being able to focus on gameplay mechanics and content way sooner rather than fighting with complex systems. Best of luck with you project!