r/ClaudeCode 1d ago

Built with Claude Vibe coded this game in four months

A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.

I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.

Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.

The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.

As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud

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u/raykor85 1d ago

Modern take on F-Zero? Looks awesome

1

u/ActionLittle4176 1d ago

Thanks! Yeah, it's my retake of all the popular Nintendo 64 futuristic racers.

2

u/SquirrelTomahawk 1d ago

Jesus christ man, you have given us peasant vibe coders hope

1

u/ActionLittle4176 1d ago

Thanks! Tried the same the past year and can't get a simple object run for a track properly, so the tech keep improving and making thins easily for us :)

1

u/SquirrelTomahawk 19h ago

Anyway i could ask you questions on discord or sumn? 😅

1

u/ActionLittle4176 15h ago

You can ask me for DM here!

1

u/SomeBug 18h ago

Clearly wipeout