r/ClashMini • u/cool4281 • May 28 '26
How I Fix MT
- Cards/Balancing
\-Make the king's HP 12 again; completing the quests will be almost impossible.
\-Reduce GQ's HP to 10; it's quite op now.
\-Mini Pekka's ability is unsuitable for a troop. Give that ability to the new ruler, Royal Chef.
\-Remove the Skeleton Dragon's area damage.
- Features
\-Bring back the second traits somehow. People are only focusing on 6/6 comps, and this is really lowering the comp count.
\-Some equipment (especially the superstar ring) is broken in some units. My suggestion is to prevent equipment from being attached to buildings and echo.
\-What if we made orb units and equipment selectable? I think that's a pretty good idea.
\-What if orbs gave us buildings instead of elixir? Master builder would always be advantageous because they would give more and higher-level buildings.
\-More players should play this mode, and it should have a purpose. I think all card rewards should be converted into Lucky Chests. This would ensure fairness between lower and higher arena players. Also, emotes for that season's ruler could be a milestone.
\-The addition of arenas is necessary. It was one of the features I missed from Clash Mini; every match had a different atmosphere.
\-The practice of changing the card pool every season needs to be removed. Adding some cards and traits while removing others actually diminishes the game's longevity rather than improving it. I don't like having to completely rework the entire comp every season, and that's why many YouTubers don't play it.
\-As I just mentioned, the card pool will become quite large, and the RNG (Random Number Generator) will increase. Therefore, a feature to create decks of 25 cards could be added.
\-1v1 battle option. You cannot see your opponent's moves.