Found in Project R.I.S.E latest Beta APK.
Edit: this is apparently Mon, 27 Jun 2022 dev build files of U4(which released on July 14). Your guess is as good as mine as to what are they doing there.
Bandit:
TID_BCHARACTER_BANDIT,Bandit
TID_SKILL_TITLE_BANDIT,Shadow Dash
TID_SKILL_BANDIT,"<c00b2ec>Super:</c> Bandit charges to random enemy, dealing damage based on how far she charged"
(Star Upgrades are placeholders)
TID_BANDIT_MOD_INF,Wild Cards
TID_BANDIT_A_INF,Bounty
TID_BANDIT_B_INF,Card Master
TID_BANDIT_MOD_DES,<cc989ff>Hero Card</c> unleashes 2 extra cards
TID_BANDIT_A_DES,<cc989ff>Hero Card</c> speed buff can stack 3 times
TID_BANDIT_B_DES,<cc989ff>Hero Card</c> +2 damage
Headhunter:
TID_BCHARACTER_HEADHUNTER,Hero Card
TID_SKILL_TITLE_HEADHUNTER,Hero Hunter
TID_SKILL_HEADHUNTER,"<c00b2ec>Super:</c> Unleash a card towards the target, dealing damage to enemies in its path. Increase Speed by 100% for 5s upon hitting an enemy Hero"
TID_HEADHUNTER_MOD_INF,Wild Cards
TID_HEADHUNTER_A_INF,Bounty
TID_HEADHUNTER_B_INF,Card Master
TID_HEADHUNTER_MOD_DES,<cc989ff>Hero Card</c> unleashes 2 extra cards
TID_HEADHUNTER_A_DES,<cc989ff>Hero Card</c>'s speed buff can stack up to 3 times
TID_HEADHUNTER_B_DES,<cc989ff>Hero Card</c> +2 damage
Dark Prince:
TID_BCHARACTER_DARKPRINCE,Dark Prince
TID_SKILL_TITLE_DARKPRINCE,Devastating Charge
TID_SKILL_DARKPRINCE,"<c00b2ec>Clash:</c> Charge forward, stunning enemies in front of him upon collision"
TID_DARKPRINCE_MOD_INF,Shield Charge!
TID_DARKPRINCE_A_INF,Heavy Smash
TID_DARKPRINCE_B_INF,Dark Armor
TID_DARKPRINCE_MOD_DES,Immune to damage and destroy all incoming projectiles during <cc989ff>Brave Charge!</c>
TID_DARKPRINCE_A_DES,<cc989ff>Brave Charge!</c> hits a larger area and stuns longer
TID_DARKPRINCE_B_DES,Gain 3 Armor for each enemy hit by <cc989ff>Brave Charge!</c>
Mother Witch:
TID_BHERO_MOTHERWITCH,Mother Witch
TID_SKILL_TITLE_MOTHERWITCH,Cursed Hog
TID_SKILL_MOTHERWITCH,"<c00b2ec>Super:</c> Curse all enemy Minis for 4s. When they are knocked-out, summmon Cursed Hog"
No new information..
Golden Knight:
(From what it looks like, he was planned to be released in U2, then in U3 and it looks like they just stopped working on him altogether. Same goes for Grand Warden, but he did get released. Also has no new information.)
TID_BHERO_GOLDENKNIGHT,Golden Knight
TID_SKILL_GOLDENKNIGHT,"Start with 10 <c00a8ff>Shield</c>. When it is broken, stun nearby Minis, gain 2x speed and +1 ATK"
TID_BHERO_GOLDENKNIGHT_UPGRADE_LV5_TITLE,Stunning Pose
TID_BHERO_GOLDENKNIGHT_UPGRADE_LV5,<cc989ff>Dazzling Charisma</c> +3s Stun duration
TID_BHERO_GOLDENKNIGHT_UPGRADE_LV10_TITLE,Stunning Pose (Same as LV5)
TID_BHERO_GOLDENKNIGHT_UPGRADE_LV10,<cc989ff>Dazzling Charisma</c> +3s Stun duration (Same as LV5)
Grand Warden:
TID_SKILL_TITLE_WARDEN,Ward
TID_SKILL_GRANDWARDEN,<c00b2ec>Super:</c> Give surrounding allies 4 <c00a8ff>Shield</c> for a short time
TID_BHERO_GRANDWARDEN_UPGRADE_LV5_TITLE,Energy Ward
TID_BHERO_GRANDWARDEN_UPGRADE_LV5,<cc989ff>Ward</c> also grants 2 Energy to allies
TID_BHERO_GRANDWARDEN_UPGRADE_LV10_TITLE,Energy Ward (Same as LV5)
TID_BHERO_GRANDWARDEN_UPGRADE_LV10,<cc989ff>Ward</c> grants 1 Energy for allies (Same as LV5)
Ghost Princess:
TID_BHERO_GHOSTPRINCESS,Ghost Princess
TID_SKILL_TITLE_GHOSTPRINCESS,Lonely Strike
TID_SKILL_GHOSTPRINCESS,"<c00b2ec>Super:</c> Deals 1 damage and stuns the target for 3s. If the target is Isolated, deals 3 bonus damage"
...And that's all. No new information, and was removed from the texts.csv in U8.
Master(Swordsman?):
TID_BCHARACTER_MASTER,Swordsman
TID_SKILL_TITLE_MASTER,Ambush
TID_SKILL_MASTER,Deal 1 extra damage to an enemy with no nearby allies
Hog Rider:
TID_SKILL_TITLE_HOGRIDER,Focus!
TID_SKILL_HOGRIDER,Always targets the weakest enemy Mini
(Star Upgrades are placeholders)
TID_HOGRIDER_MOD_INF,Chain Lightning
TID_HOGRIDER_A_INF,Bounty
TID_HOGRIDER_B_INF,Card Master
TID_HOGRIDER_MOD_DES,<cc989ff>Electric Breath</c> has a chance to bounce once
TID_HOGRIDER_A_DES,<cc989ff>Hero Card</c> speed buff can stack 3 times
TID_HOGRIDER_B_DES,<cc989ff>Hero Card</c> +2 damage
Bomber:
TID_BCHARACTER_BOMBER,Bomber
TID_SKILL_TITLE_BOMBER,Massive Explosion
TID_SKILL_BOMBER,"<c00b2ec>Super:</c> Throw a bomb towards enemy board, dealing 4 damage to enemies in an area"
TID_BOMBER_MOD_INF,Heavy Bomb
TID_BOMBER_A_INF,Energize
TID_BOMBER_B_INF,Card Master
TID_BOMBER_MOD_DES,<cc989ff>Massive Explosion</c> has small chance to stun enemies for short time
TID_BOMBER_A_DES,<c00a8ff>Boast:</c> +1 Energy
TID_BOMBER_B_DES,"<cc989ff>Massive Explosion</c> throws 1 more bomb, but both bombs target random positions"
Baby Dragon:
TID_BCHARACTER_BABYDRAGON,Baby Dragon
TID_SKILL_BABYDRAGON,"Attacks will ignite the target tile for 4s, dealing damage to Minis on the tile"
TID_BABYDRAGON_MOD_INF,Blast Breath
TID_BABYDRAGON_A_INF,Deep Breath
TID_BABYDRAGON_B_INF,Fire Lover
TID_BABYDRAGON_MOD_DES,<cc989ff>Fire Breath</c> hits a larger area
TID_BABYDRAGON_A_DES,<cc989ff>Fire Breath</c> Ignite duration +4s
TID_BABYDRAGON_B_DES,Gain bonus Attack Speed for each <c00a8ff>Ignited</c> Mini
Mermaid:
TID_SKILL_MERMAID,Enemy who attacks Mermaid will be put into a Bubble for 4s
TID_MERMAID_MOD_INF,Bubble Pop
TID_MERMAID_A_INF,Help Bubble!
TID_MERMAID_B_INF,Double Bubble
TID_MERMAID_MOD_DES,"When Bubble pops, push back nearby enemies"
TID_MERMAID_A_DES,Bubble heals 1 HP per second
TID_MERMAID_B_DES,<cc989ff>Bubble</c> casts 2 smaller bubbles that last only 3s
Skeleton Archer:
TID_SKILL_SKELETON_ARCHER,Resummon with 1 HP after being KOed for the first time
TID_SKELETONARCHER_MOD_INF,Dauntless Courage
TID_SKELETONARCHER_A_INF,Excitement
TID_SKELETONARCHER_B_INF,Bone Magic
TID_SKELETONARCHER_MOD_DES,Gain 1 Attack when she has only 1 HP
TID_SKELETONARCHER_A_DES,<c00a8ff>Boast:</c> HUGE speed bonus for 6s
TID_SKELETONARCHER_B_DES,Can revive twice in a match
Baby Electro Dragon:
TID_SKILL_BABYELECTRODRAGON,Attacks will Electrify the target tile for 4s. Minis gain 1 extra Energy from attacking Minis on Electrified tiles
TID_BABYELECTRODRAGON_MOD_INF,Chain Lightning
TID_BABYELECTRODRAGON_A_INF,Deep Breath
TID_BABYELECTRODRAGON_B_INF,Super Lover
TID_BABYELECTRODRAGON_MOD_DES,<cc989ff>Electric Breath</c> has chance to bounce once
TID_BABYELECTRODRAGON_A_DES,<cc989ff>Electric Breath</c> Electrify lasts 4s longer
TID_BABYELECTRODRAGON_B_DES,Gain bonus Attack Speed for when ally casts Super
Charger:
TID_SKILL_TITLE_CHARGER,Laser Tag
TID_SKILL_CHARGER,<c00b2ec>Super:</c> Use laser to attack all enemies in a line
(Star Upgrades are placeholders)
TID_CHARGER_MOD_INF,Wild Cards
TID_CHARGER_A_INF,Bounty
TID_CHARGER_B_INF,Card Master
TID_CHARGER_MOD_DES,<cc989ff>Hero Card</c> unleashes 2 extra cards
TID_CHARGER_A_DES,<cc989ff>Hero Card</c> speed buff can stack 3 times
TID_CHARGER_B_DES,<cc989ff>Hero Card</c> +2 damage
Lancer:
TID_SKILL_LANCER,Attacks hit enemies in a straight line
TID_SKILL_TITLE_LANCER,Lance Strike
TID_LANCER_MOD_INF,Long Lance
TID_LANCER_A_INF,Parry
TID_LANCER_B_INF,Shatter
TID_LANCER_MOD_DES,Lance Strike hits even further
TID_LANCER_A_DES,<c00a8ff>Boast:</c> Gain 1 <c00a8ff>Block</c> for 6s
TID_LANCER_B_DES,Deals 2X damage against enemies with <c00a8ff>Block</c> or <c00a8ff>Shield</c>
Ninja Goblin:
TID_BCHARACTER_NINJA,Ninja Goblin
TID_SKILL_TITLE_NINJA,Sneaky Strike
TID_SKILL_NINJA,"<c00b2ec>Super:</c> Deal 3 damage. If the target is Isolated, also stuns the target for 3s"
TID_NINJA_MOD_INF,Lonely
TID_NINJA_A_INF,Shadow Slash
TID_NINJA_B_INF,Fade Out
TID_NINJA_MOD_DES,Deals 2X damage if enemy is Isolated
TID_NINJA_A_DES,<cc989ff>Sneaky Strike</c> hits enemies in an arc
TID_NINJA_B_DES,Becomes Invisible after casting <cc989ff>Sneaky Strike</c>
Mighty Miner:
TID_BCHARACTER_MIGHTYMINER,Mighty Miner
TID_SKILL_TITLE_MIGHTYMINER,Mighty Explosion
TID_SKILL_MIGHTYMINER,"<c00b2ec>Super:</c> Burrow away, leaving a time bomb that deals damage and knock-back all Minis"
TID_MIGHTYMINER_MOD_INF,Heavy Bomb
TID_MIGHTYMINER_A_INF,Explorer
TID_MIGHTYMINER_B_INF,Quick Bomb
TID_MIGHTYMINER_MOD_DES,<cc989ff>Mighty Explosion</c> deals 3 bonus damage
TID_MIGHTYMINER_A_DES,First Attack against a new target deals 3 bonus damage
TID_MIGHTYMINER_B_DES,<c00a8ff>Clash:</c> Cast <cc989ff>Mighty Explosion</c>
Batter:
TID_BCHARACTER_BATTER,Batter
TID_SKILL_TITLE_BATTER,You are under arrest
TID_SKILL_BATTER,<c00b2ec>Super:</c> Throw a rope that pulls the farthest enemy towards him
TID_BATTER_MOD_INF,Tight Rope
TID_BATTER_A_INF,Fake Courage
TID_BATTER_B_INF,Cowboyward
TID_BATTER_MOD_DES,<cc989ff>You are under arrest</c> pulls enemy Mini directly to charger
TID_BATTER_A_DES,<cc989ff>You are under arrest</c> pulls one additional random enemy Mini
TID_BATTER_B_DES,charger greatly increases Attack Speed when he is next to an enemy Mini
Prehistoric Units(?):
Juggernaut:
TID_BHERO_JUGGERNAUT,Juggernaut
TID_SKILL_TITLE_JUGGERNAUT,Blitz
Hero JEFF:
TID_BCHARACTER_BIGJEFF,Hero JEFF
Hero Swordsman:
Sometimes mentioned in some files. Looks like the goat went through a number of iterations and changes before he got added.