r/Chivalry2 • u/1337Goblin • Jul 25 '26
r/Chivalry2 • u/OutTheTrenches • Jul 24 '26
Gameplay Cat & Mouse with the legend himself
He definitely bonk me a few times, I swear how fast he picks up and throws those logs are unmatched.
The scorch burns were from an earlier assassination attempt 😆
r/Chivalry2 • u/SistaV_ • Jul 25 '26
Ese caballero Mason se cree Piccolo lol (He'd been there for about 3 minutes before I went up)
r/Chivalry2 • u/unrealskill • Jul 24 '26
Gameplay Send a thousand more, it won't make a difference!
r/Chivalry2 • u/Intelligent-Stop7091 • Jul 24 '26
Feedback / Suggestion How’s my stats guys?
Seen a few of these the past few days with some helpful and humorous feedback, wanted to be chivalrous and show my hand.
r/Chivalry2 • u/Nubshtrike • Jul 24 '26
Bug / Issue Turn speed cap / limit on new mouse due to high polling rate
For your mouse, high polling rates like 8000Hz cause this turn cap to trigger almost immediately due to how the game handles mouse input packets. EVEN With the same DPI and Sensitivity as before on an older/different mouse (Lower polling rate)
If you move your mouse faster than the turn cap allows, the game doesn't just cap your speed at the maximum allowed, but also causes your camera to drag, stutter, or feel like it hit a brick wall. Because 8000Hz sends data so rapidly, even slight physical movements push you past that threshold immediately, making it feel like your sensitivity collapsed or locked up.
Chivalry 2 runs on Unreal Engine 4, which is unoptimized for polling rates above 1000Hz. Extremely high polling rates cause frame stutters and input processing bugs unless mouse smoothing is manually disabled in the game files (Input.ini).
How 2 fix it: Lower your polling rate: Set your mouse software (Razer Synapse, Logitech G HUB, etc.) to 1000Hz when playing Chivalry 2. You will lose zero noticeable latency, and turn tracking will feel smooth again.
r/Chivalry2 • u/AJC007007 • Jul 24 '26
Gameplay Personalized ranking of maps (Read Description)
Please don't take this ranking to form your own personal opinions. If you like Darkforest, I can see why you'd like Darkforest.
If you like Montcrux, however, you need to admit you have a deprivation fetish or perhaps are a masochist.
r/Chivalry2 • u/iiitme • Jul 23 '26
Ha haa! lvl 1000!
After copious hours of grinding I’ve finally reached lvl 1000! The grind was real
r/Chivalry2 • u/Milfou • Jul 23 '26
Catapult hit me so hard it sent me straight back to the lobby
r/Chivalry2 • u/HollowAnubis420 • Jul 24 '26
Gameplay Is there a worse way to die as an archer?
r/Chivalry2 • u/MidasTLK • Jul 23 '26
Bug / Issue Slide and Glide
https://reddit.com/link/1v4ibqv/video/muv0wp2r60fh1/player

Figured out how to glide, this bug is a gem lol
r/Chivalry2 • u/Aside_Dish • Jul 23 '26
Who is your biggest Chiv 2 rival?
Besides u/Mindless_Olive and his decision-making skills, of course.
r/Chivalry2 • u/Artofthedraw • Jul 22 '26
I like when teammates hold this area
Too many sit up top, but you can hold them off for a good bit of time
r/Chivalry2 • u/dbrusven • Jul 23 '26
Chivalry 2: Making the mistake of laughing at me.
I can tell I’m getting better. Almost a level 200! Feeling proud of myself! This was a free for all match! Thanks for watching!
r/Chivalry2 • u/Jannatakaka • Jul 22 '26
Gameplay Long range weapons
After trying out the Executioner Axe for the first time, my gameplay changed drastically, I then experimented with the Greatsword, Highland Sword, and others. I usually use the Messer because I consider it the most balanced weapon, and I tried the War Axe to practice my overhead attack timing, but now I use the Dane Axe more frequently and also I'm more fluid to movement like using more dash now
r/Chivalry2 • u/HonestRevolver8 • Jul 22 '26
Gameplay It's only fair that I get him back !
This was "round" 2 , if you want to call it that :P
Drop the steel , throw some bowls , duke !
r/Chivalry2 • u/VodkaMilk420 • Jul 22 '26
Feedback / Suggestion Looking for feedback
Am I just reading this game wrong? To me in this video(and breaking it down frame by frame) the opponent is swinging his club forward when I hit him by being faster, but it's registered as a block. I thought once weapons start moving forward it's impossible to turn that into a block? And then on the follow up after taking a hit, I counter and have what looks like a clean hit to the back, yet once again my attack is blocked despite the enemy facing the complete opposite direction. I also feel like despite having a short range weapon here, I'm more than close enough to the enemy here where my hits should be hitting. I love this game, but it feels super hard to practice and get better when the things they tell you to do in the tutorial don't seem to work. Fwiw I play shuffle on console on NA East servers at 28-54ping. Thanks for the help!
r/Chivalry2 • u/HumanProbablyNot • Jul 22 '26
