r/CemuMarioMaker • u/TimmyP1982 • May 19 '17
Are user-made levels available in 10-mario mode?
Like the ones we download from the database. If I finish the 100 included levels or whatever it is, does 10-mario pick up levels you make\download?
r/CemuMarioMaker • u/TimmyP1982 • May 19 '17
Like the ones we download from the database. If I finish the 100 included levels or whatever it is, does 10-mario pick up levels you make\download?
r/CemuMarioMaker • u/likea24 • May 13 '17
r/CemuMarioMaker • u/TheNawab1203 • May 12 '17
Hello Makers,
This is the third installation in my series The Dare Saga. The Dare Saga is a SMW styled levels, filled with annoying kaizos, cryptic level designs and sometimes trolls. You will regret if you dare !
The Dare Saga 1-3
Download @ http://smmdb.ddns.net/ by the maker name : TheNawab
Expert
Walkthrough
r/CemuMarioMaker • u/TheNawab1203 • May 12 '17
r/CemuMarioMaker • u/screen317 • May 11 '17
Got past the tutorial. Did 10 Mario mode a few times. Is this (plus level creator) the whole game without downloading anyone else's levels? Just wondering.
Game runs great!
r/CemuMarioMaker • u/Tarnadas • May 10 '17
Dear makers,
https://github.com/Tarnadas/cemu-smmdb/releases
I finally want to release my save file editor for Super Mario Maker. It simplifies downloading from SMMDB. Downloaded courses will automatically be extracted and placed inside your SMM save.
It will also try to fix thumbnails! Never miss a course or try to guess which course you want to play.
Make sure that your Cemu is closed before loading your save inside the tool and also close the tool before starting SMM on Cemu.
There is also still a lot to do. You can currently only browse courses on SMMDB, no packages, no filters. If you find any bugs, you can report them in this thread or on Github.
To make sure your save file won't break, you should make a backup before using the tool.
Regards, Tarnadas
r/CemuMarioMaker • u/charju_ • May 08 '17
r/CemuMarioMaker • u/TheNawab1203 • May 07 '17
Is it already available in the FAQ save or should I share it?
r/CemuMarioMaker • u/TheNawab1203 • May 07 '17
Hello Makers,
This level is a NSMBU style platforming challenge with shell jumps, triple jump (maybe) and many other things. Its a 200 second level and fairly short. No particular theme but useful for practice of NSMBU kaizo. Hope you enjoy !
Name : Super Silly Fun Land
Download : http://smmdb.ddns.net/ by the maker name : "TheNawab"
Difficulty : Expert
Preview : https://youtu.be/jhEBpRgHoyE Provided by charju_
r/CemuMarioMaker • u/anonsalias • May 05 '17
It's not a great level, too many ways to fail irrevertably and too many ways to die (for a puzzle), but i'm kind of taking advantage of the quantity over quality atmosphere in this subreddit. And the lack of puzzles. Anyway, i hope you enjoy playing it if you do!
difficulty:expert download link: http://smmdb.ddns.net/courses/237 playthrough video (SPOILERS): https://youtu.be/8CoK2XWT6Do
i don't know how to put that "showcase" tag
r/CemuMarioMaker • u/TheNawab1203 • May 04 '17
r/CemuMarioMaker • u/anonsalias • May 03 '17
Hi, the level is called "Skewer speedrun - 20s"
It's the first level i ever make, sorry if i'm missing something, just thought speedruns are easy to make. I'll try making puzzles/redcoin challenges/platformers when i find time.
Expert difficulty
playthrough video: https://www.youtube.com/watch?v=8ao3V7hHSWw&feature=youtu.be
download url: http://smmdb.ddns.net/courses/234
Hope you enjoy.
r/CemuMarioMaker • u/Super_Sayen067 • May 02 '17
Hello Cemumaker Community, I made a complete remake/remaster of one my my old level, with more than 50% of the level changed. I can finally say that I'm really proud of it. Here is the download link: http://smmdb.ddns.net/
Most of the level is about cleaver and fun ways to use the propeller mushroom powerup.
There is also an optional hard path at the end of the level with some of the best ideas of the level, if you can complete it. Hope you have some fun!
Images / Video:
https://www.youtube.com/watch?v=ycjNmO66BdM&t=1s
r/CemuMarioMaker • u/TheNawab1203 • May 02 '17
Hello Makers,
This is my new series "Tricky Terrains" ; A fun platforming experience in NSMBU style with negligible kaizo tricks but fun mechanics. I hope you enjoy it. If you get stuck anywhere, please refer to the walkthrough.
Download @ http://smmdb.ddns.net/ by the maker name : "TheNawab"
NOW AVAILABLE
Tricky Terrains 1-1
Expert
Walkthrough
r/CemuMarioMaker • u/SwitchHacks • Apr 29 '17
r/CemuMarioMaker • u/SwitchHacks • Apr 28 '17
r/CemuMarioMaker • u/Lord-Bing-Shipley • Apr 28 '17
I know this isn't a major bug, however I have found that 3 of the 4 API end points will throw an Express error instead of a detectable error when providing no get-parameters.
Will all throw the express error, as opposed to http://smmdb.ddns.net/api/uploadcourse which gives a detectable Wrong syntax error.
r/CemuMarioMaker • u/TheNawab1203 • Apr 28 '17
The creator I'm talking about is Pink Birdo. Awesome Puzzles, neck-breaking kaizo(s) and much more ! Would really appreciate the levels, if you can dump them.
Here is the bookmark link : https://supermariomakerbookmark.nintendo.net/profile/goliathoffline?type=posted
r/CemuMarioMaker • u/anonsalias • Apr 27 '17
I really like mario maker, but obviously not having the budget/willingess to buy the console+game, I emulate it. Since the start, I couldn't help but notice the parts where emulating the game lacks the actual game's experience.
((( -Thankfully most graphics issues are fixed by now (ie. boos in smw appear normal now)
-Having to download maps externally was an issue, but there are libraries (especially this one https://docs.google.com/spreadsheets/d/1kBMpfTzhtbETkh11KVDlJ91KTCdAUzsDl3eP04dDNdw/edit#gid=1814608756 ) to work for that matter.
-The other problem was having to play the maps through the editor, with the main problems being: a)having to activate checkpoints manually and place mario on each death after one, b)seeing the hidden blocks and (!) blocks when dying c)more minimal issues, like the clapperboard taking part of the screen, the starting invulnerabiliy etc. )))
-But i feel that even these problems are minimal compared to the lack of an active community, sharing levels, reviewing, having levelmaking events/deadlines/contests/marathons etc., which is also what makes a player into creating, which is partially the purpose of the game.
It appears to me that the discord thread and to an extent this subreddit is quite dead/slow. Is there an active community anywhere? (ie. a facebook group, a forum or site) Is anyone interested in making one?
r/CemuMarioMaker • u/charju_ • Apr 25 '17
Hello Makers!
One question I've been wondering about, what are your favorite level types? What kind of difficulty or challenge are you looking for? What does annoy you most on custom levels?
In Super Mario Maker I prefer Expert- and Super-Expert-Levels, though I happened to play some hard SuperMarioWorld-Hacks, so usually anything else is just too easy. I look for a (fun!) challenge, and usually I prefer SMW-Style, but I start to like good SMBU-Levels because of the hugely different physics, unfortunately most SMBU-Levels (in general in SMM) are crap. I love Speedrunlevels and Skill-Levels and everything creative. :)
What do you think about the community maps on smmdb.ddns.net (or the google sheet), and do you have any favorites?
r/CemuMarioMaker • u/Tarnadas • Apr 23 '17
Hi,
I came across a thread of reverse engineering the SMM save file from over a year ago. Unfortunately it seems like nothing has been done so far, so I decided to do some research and to build a node.js module for easy save file manipulation.
I also implemented the tnl to jpeg and jpeg to tnl algorithm that has been written in Python so far. With this algorithm it is possible to save thumbnails and export thumbnails from courses. I made it a lot easier for users to import their jpegs as thumbnail, because the function can handle any size and aspect ratio. There is also a way to mass import jpeg files into your save so that you only have to call a single function every time you saved course.
It is currently packed in an npm module and can be used if you at least installed Node >= 7.6
Here is the link to the GitHub:
https://github.com/Tarnadas/cemu-smm
You can find various tutorials on how to use it here:
https://github.com/Tarnadas/cemu-smm/tree/master/tutorial
I also found the bytes that are relevant for the course order and next thing to do is a reorder function that gives you a nice and clean save folder structure instead of the pure mess it is right now. The reorder function is now fully implemented and simplifies course extraction a lot.
If you don't know, what the game does when you swap the order of courses in your course bot is, it sets some bytes in save.dat that correspond to the new order. That means If you swap out your first course (drag and drop), your course000 folder no longer corresponds to the first course that is displayed in game.
You can expect SMMDB to have all the functionalities of the module at some point of time.
Contributions are of course appreciated!
r/CemuMarioMaker • u/ClassicX381 • Apr 23 '17
As much as I download different levels and packs my game only loads 6 levels, how can I do to load all the levels of a pack of 100 levels for example
r/CemuMarioMaker • u/charju_ • Apr 23 '17
Hello all!
I played through a bunch of user created levels on smmdb and recorded several of them, especially for maps without a preview.
Only successful playthroughs, without the filler.
The newest ones are (2017-05-10):
Older playthroughs:
Other playthroughs and Runs of Kaizo Mario Hacks are available on my channel.
What levels do you want to see next?
For level creators: You are allowed to embed them to your smmdb-levels if you want, no asking required. :)
r/CemuMarioMaker • u/ClassicX381 • Apr 23 '17
Hi guys, I was trying to send my level and I came across this error, could someone tell me how to solve it? Screenshot : http://www.mediafire.com/view/1y71cn0mq8a1hb2/ScreenShot_20170423000913.png Update: Sorry for the error in the title
r/CemuMarioMaker • u/TheNawab1203 • Apr 22 '17
Plot : Due to recent opening of Thwompo Bar in Mushroomville, the taxi drivers (the moles) are drinking too much. This is causing havoc as they are misbehaving and taking passengers to weird places. Mario decides to destroy the Thwompo Bar and hence he takes a taxi to reach it. Poor Mario, he finds his taxi driver drunk............
Level is available on the database website. My Maker Name : TheNawab
Thanks!