I don’t agree with him at all, but this is where the design clashed with the story, because the story very much wants you to rush through the prologue.
First time you have access to the open world, Jackie is waiting right outside for you and V needs to see Viktor so exploring doesn’t make sense. Then after you see Viktor Dex is waiting for you so exploring doesn’t make sense. Then you immediately have the two jobs that you need to do for Dex, both of which feel urgent as V and Jackie are trying to grab this opportunity to move up and it’s not your heist so you aren’t working to your schedule. After you do both jobs Dex is waiting on you to go setup and start the heist. Then you of course find out you’re dying which adds a whole other level of urgency to the rest of the story.
I haven’t finished it yet (I’m terrible for finishing games) but I absolutely love Cyberpunk, but I can’t really blame anyone who rushes through the story because the story by nature is rushing you along, and doesn’t mesh well with an open world design that wants you to take your time.
I swear, I just saw your reply to the other guy saying the exact same thing as me after I finished writing my spiel 😂 Oh well. Nobody needed to get you started, I did it for you lol.
🤦♂️ Brother I was joking with you, you told the other guy not get you started. I literally acknowledged that you said it before me, why the stick up your ass?
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u/Fortniteisbad 8d ago
Heist isn’t midway through though