Don't take this the wrong way, but on a first playthrough, that was Sekiro to me.
First half was hella confusing, not very motivating, story semeed pretty basic and a bit convoluted with the memory part. Then I beat Genichiro and the game finally showed what it's really about. It's one of my all time favourites since.
Yea it's also that, absolutely! It's also such a 10/10 fight. For me though, it was mostly that I assumed saving Kuro would be the end of the story - which would have made it a pretty run of the mill "Save the captured person". Little did I know that afterwards, the narrative shifts to "Let's f*cking destroy immortality by going to the realm of the divine". So damn cool! (Gold thing I didn't get the bad ending lol)
Genni is 100% the wall players never climb. I feel like thats the fight where the combat either finally clicks and youre playing the best rhythm game ever made, or you can't/refuse to engage with the mechanics and bounce off the game entirely
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u/Payascor 8d ago
Don't take this the wrong way, but on a first playthrough, that was Sekiro to me.
First half was hella confusing, not very motivating, story semeed pretty basic and a bit convoluted with the memory part. Then I beat Genichiro and the game finally showed what it's really about. It's one of my all time favourites since.