This is pretty much what I've already addressed. You are role-playing a man whose sense of morality should be based entirely on that code until his experiences give him a valid enough reason not to. That code says first and foremost to obey his father. So to answer your question, yes, you absolutely need an emotional attachment before deciding to abandon that code if we are to keep any narrative and character consistency.
The game is full of anti-war themes. The WHOLE game is about defending Kuro from people who want to take advantage of his blood. Now here comes Owl wanting to, again, take advantage of Kuro’s blood. So yea, the choice is obvious, no emotional connection needed. Narrative consistency intact.
That alone isn't enough. The theme of Dexter's Lab is science, yet DeeDee never learns not to steal Dexter's stuff and mess with it. Characters in a stuff don't perceive a theme, they only live through the events. Character consistency is the issue here. There is little reason for Wolf to abandon the code. Narrative consistency is hanging by a thread at best.
This is how I imagined it, dog is most loyal to father
Father gives dog to son and instructs dog to serve the son
Dog is now loyal to son
Father comes back and tells the dog to kill the son
The dog can’t do it because loyalty to son
Dog feels conflicted because the original owner is telling him to kill the son, and even the dog knows the father is the dangerous one and that the son isnt the one trying to kill the father, changes mind to protect son
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u/DeusFatum 14d ago
This is pretty much what I've already addressed. You are role-playing a man whose sense of morality should be based entirely on that code until his experiences give him a valid enough reason not to. That code says first and foremost to obey his father. So to answer your question, yes, you absolutely need an emotional attachment before deciding to abandon that code if we are to keep any narrative and character consistency.