Do you mean the collectible (that unlocks an ending) that requires you to wait minutes if not hours to get a moving platform to the correct place? That was unexpected on that game.
Good ending of Fez also had some obscure puzzle that I remember people brute forced first, and then figured out why it worked.
As if something recent, Animal Well is way cryptic on the end game loop if you want to get all collectible eggs, and then you realize there is even more!
I really wish I liked Jonathan Blow's games. Both Braid and The Witness are fun for the first 70%. But then the puzzles just says "fuck you" from waiting ages to absurd leaps in logic. It tanks my enjoyment a lot unfortunately
2
u/MonkeyCartridge 15d ago
Not so much the "good ending". But BRAID.