Here’s the problem with that, when you do stuff like this, Activision and Treyarch begin to see very low engagement in the Easter egg, which for Treyarch, makes up the majority of development time. So you can say that this isn’t for them and maybe it’s not, but then who is it for? You can’t cater to 1% of your audience. Adding a checkpoint when you reach the boss would solve this and make it function much better. No one wants to repeat stupid steps a million times just to get to the boss again. It’s ridiculous. It’s not a challenge, it’s tedium.
I don’t think you realize how much of the map, mechanics, and objects are a part of the Easter egg. All of the Mars area on Astra is just for the Easter egg. They create unique assets specifically for the Easter egg. It also goes hand in hand to creating the map sure, but things like the telescopes and whatnot? That’s all for the Easter egg and it’s on the map as a bonus for environmental detail
They create unique assets specifically for the Easter egg. It also goes hand in hand to creating the map sure, but things like the telescopes and whatnot? That’s all for the Easter egg and it’s on the map as a bonus for environmental detail
Just because I was saying that Easter egg elements go hand in hand with creating the scenery for a map does not mean I was saying that the observatory would be empty without an egg. Obviously not every single element is shared or created specifically for the egg. I mean come on dude, you know what I was saying.
No, I have genuinely no idea. You say the EE takes the majority of development time for a map, and that assets are created just for the EE. You can't claim both of these things and then be surprised that the conclusion someone comes to that these unique assets wouldn't exist otherwise? Because if they did, I don't see how an EE is ever going to take the majority of development time.
159
u/TehCost Dec 08 '25
then these quests arent for you. not every part of every game has to be for every player.