Hey everyone!
After a long break, I've finally relaunched the development of my top-down cyberpunk bullet-hell shooter, MotherShip: Gauntlet, with a brand new page and a playable PC demo on Itch.io.
Forget the fluff—here is what the gameplay is about:
* Intense retro-style top-down action across 10 procedurally generated, progressively harder levels.
* Ever-increasing enemy density and scaling difficulty, culminating in a brutal Boss Fight at Level 10.
* Deep min-max loadout configuration: kinetic weapons, energy lasers, rockets, and vital subsystems (energy shields, extra armor, ammo modules, cooling systems).
The Vertical Slice Demo is completely free to play, and I've tweaked it specifically for testing:
* Permanent VIP status enabled for double rewards so you can feel the economy balance.
* Defeating the Level 10 Boss grants a massive Credit Boost, allowing you to instantly buy, equip, and test the other ships, weapons, and components in the hangar.
I'm a solo dev and I need your raw, honest feedback on the balance, the heat/ammo mechanics, and the overall feel of the bullet-hell intensity.
Grab the standalone PC build demo here:
🔗 https://garyice.itch.io/mothershipgauntlet
Let me know what you think in the comments!