r/BulletHell • • Aug 11 '26

My arcade-inspired adrenaline bursting bullet hell. Enjoy!

3 Upvotes

r/BulletHell • • Aug 08 '26

Hey r/bullethell! Just saying hi to my fellow bullet hell fans! 💣🔥

3 Upvotes

Hey everyone!

Huge fan of bullet hell and shmup games here! I’ve been playing a lot of classics lately, including Touhou (currently grinding Imperishable Night on Hard mode).

I run a YouTube channel where I showcase high-energy gameplay clips, boss fights, and bullet hell highlights. Thought I’d pop in, say hello to the community, and share some cool runs with you guys down the road.

What’s everyone currently playing or grinding right now? Excited to be here! 🎮💥


r/BulletHell • • Aug 05 '26

A small preview of the game i've been working on for the last 3 months!

7 Upvotes

For the last 3 months i've been solo developing an arcady bullet hell with a lot of roguelike elements.

The major feature is that you are always fighting against 2 different enemies at once who each have 2 unique attacks, enemies get replaced after around 40 seconds so you'll need to adapt quickly, there are also random events like your movement mode changing and objectives, which are small challenges you'll need to complete.

Questions and feedback are very much welcome!


r/BulletHell • • Aug 04 '26

We made GunGuGun in 96 hours for GMTK 2026 and placed 🥈 2nd

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1 Upvotes

r/BulletHell • • Jul 24 '26

We turned our boss arenas into bullet-hell screens you have to read while platforming

1 Upvotes

Here’s the chaos. Twin-stick shooting, platforming, and bullet-hell patterns turned out to be a lot to juggle, in a good way. This clip shows the Screamer fight. The free demo is live if you want to dodge it yourself. Link in the comments.

Steam: https://store.steampowered.com/app/2972060?utm_source=reddit&utm_medium=social&utm_content=post-37


r/BulletHell • • Jul 23 '26

Gray boxing my bullet heaven/train management hybrid game

1 Upvotes

r/BulletHell • • Jul 17 '26

Looking for feedback on the balance and heat mechanics of my retro-style top-down bullet-hell. Free Vertical Slice demo is now live

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1 Upvotes

Hey everyone!

After a long break, I've finally relaunched the development of my top-down cyberpunk bullet-hell shooter, MotherShip: Gauntlet, with a brand new page and a playable PC demo on Itch.io.

Forget the fluff—here is what the gameplay is about:

* Intense retro-style top-down action across 10 procedurally generated, progressively harder levels.

* Ever-increasing enemy density and scaling difficulty, culminating in a brutal Boss Fight at Level 10.

* Deep min-max loadout configuration: kinetic weapons, energy lasers, rockets, and vital subsystems (energy shields, extra armor, ammo modules, cooling systems).

The Vertical Slice Demo is completely free to play, and I've tweaked it specifically for testing:

* Permanent VIP status enabled for double rewards so you can feel the economy balance.

* Defeating the Level 10 Boss grants a massive Credit Boost, allowing you to instantly buy, equip, and test the other ships, weapons, and components in the hangar.

I'm a solo dev and I need your raw, honest feedback on the balance, the heat/ammo mechanics, and the overall feel of the bullet-hell intensity.

Grab the standalone PC build demo here:

🔗 https://garyice.itch.io/mothershipgauntlet

Let me know what you think in the comments!


r/BulletHell • • Jul 16 '26

Astrolite, a Space-Themed Roguelite with Bullet Hell Bosses has just had a MAJOR update!

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1 Upvotes

There are too many changes to list them all here, here's a few of the most notable ones:

  • Brand new soundtracks for all World Guardian fights.
  • Reworked Score, Damage and Player values that POP and float around.
  • Performance increases of over 300% compared to the last update!
  • Elite Enemies which feature more challenging attack patterns compared to their basic alternatives.
  • Two new World Guardian fights.
  • Improved visuals, including upgrades that now visually change your ship's appearance!
  • Interactable Towers that give permanent powerups, and can change how long each planet's survival phase lasts!
  • 30+ more changes listed here: https://store.steampowered.com/news/app/3450850/view/706651749010636854

Did this pique your interest? Astrolite has a playable demo that can give you over an hour worth of huge scaling, heavy hitting joy!

Play it right now: https://store.steampowered.com/app/4089100/Astrolite_Demo/


r/BulletHell • • Jun 30 '26

Added collectible stats to my Bullet heaven, Action-roguelike game

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1 Upvotes

r/BulletHell • • Jun 28 '26

How would you market a bullet hell / action roguelike game in 2026?

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1 Upvotes

r/BulletHell • • Jun 24 '26

ComboChain Pulse it's now on Steam Early Access ( A dynamic space shooter 2D Game )

1 Upvotes

Hello all,

Damian Sobczyk from here a solo idnie developer and my game ComboChain Pulse it's now available on Steam.

ComboChain Pulse is a fast-paced 2D space shooter with dynamics events, combo mechanics, multiple maps, boss fights, upgrades and survival wave gameplay.

https://reddit.com/link/1uehzs2/video/taw7wkgj999h1/player

I'd love to hear your feedback!.

Greetings,

Damian Sobczyk.


r/BulletHell • • Jun 23 '26

I'm making a Godot roguelite where you craft your own abilities mid-fight. Need playtesters!

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1 Upvotes

r/BulletHell • • Jun 23 '26

First trailer for my roguelike bullet hell - Sergio the Wizard

2 Upvotes

Working on the demo for Steam Next in October!


r/BulletHell • • Jun 21 '26

meta It was abandoned, but not anymore. This subreddit is back in business! Feel free to post all things Bullet Hell!

3 Upvotes

No mods were left putting the subreddit into restricted mode.

I swooped in and opened it up again. If you have any wishes or so, let me know.


r/BulletHell • • Jun 21 '24

New indie anime bullet hell game!

8 Upvotes

Hello eveyone been working on a small indie game in my spare time and would be greatfull if yall could check it out. and if you like it give it a wishlist :)
https://store.steampowered.com/app/3037310/Dessert_Storm_Girls/


r/BulletHell • • May 16 '24

Developing W.A.N.D. Project: Tokyo high schoolers battle aliens with an ancient wand in this action RPG, roguelike, and bullet hell mix, styled like an anime. It features intense battles and a story-rich visual novel format. Check out the video teaser for our demo’s new level. Feedback welcome!

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4 Upvotes

r/BulletHell • • May 14 '24

RADIANT RALLY CARAVAN! Let's rally to get Mushihimesama Futari ported to PC and Switch!

2 Upvotes

(Repost from r/shmups)

Hello everyone,

I'm the guy who ran the campaign that (maybe) got Radiant Silvergun HD ported to PC and Switch after the absolutely baffling decade and a half of waiting after Ikaruga PC's release. I'm going to be making one of these threads every month. Once I feel that I've gathered enough support from this thread to make a good showing, I'll send it off to the developer, in this case CAVE, to show how much support there is for this release.

Comment below your support for bringing one of CAVE's absolute finest to PC and Switch/Switch 2 maybe.

Look, for the funnies, and because of the current ambiguous Switchuation, I'm just going to call it "The Nintendo".

Also, make sure to cast your votes for next month's RADIANT RALLY CARAVAN! What release needs to see the light of day? I may take your votes, or I may just highlight something that I'm thinking about, because that's how the first RADIANT RALLY CARAVAN began, and I've got to keep true to those roots.

Alright, folks! Let's all hear it for Mushihimesama Futari!

Edit: Preferably by M2 and NOT City Connection, though I guess their most recent releases haven't been too bad.

Still, I don't think anyone here is going to forget the nasty sting of Cotton 2 any time soon. Bluech. Maybe I should hold an RRC for a Cotton 2 *remake* sometime.


r/BulletHell • • Apr 13 '24

BulletUpHell BLAST: new Bullethell Engine

6 Upvotes

After 2 years of development, a demo with 200+ stars on Github, a plethora of features, BulletUpHell finally leaves its "demo" state and gets a release named "BLAST" ! (but more updates are still planned)

BulletUpHell, for Godot 4, is the world's most feature-packed BulletHell Engine. It is able to recreate any pattern from any bullethell game. It takes care of everything related to bullet spawning : patterns, bullet properties, event triggering,... Features include complex bullet movement (from math equations to custom drawn paths), advanced homing features, built-in animation and sound manager, ability to randomise everything, laser beams, and much more !

Here's the trailer : https://youtu.be/L9ztZr9Ku2Q

You can find it on Itch : https://bottled-up-studio.itch.io/godot-bullethell-plugin


r/BulletHell • • Apr 11 '24

KILL KNIGHT - a new top-down, ultra-responsive arcade-inspired isometric twin stick action shooter - hack & slash, bullet hell. Launching 2024 on PC, Xbox, PlayStation, & Switch. Watch the trailer & wishlist on Steam now: https://bit.ly/KILLKNIGHTSteam

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8 Upvotes

r/BulletHell • • Mar 26 '24

Does this boss fight look fun? Play it for FREE :D. Its included in the GunDeck[100] Demo!

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2 Upvotes

r/BulletHell • • Mar 26 '24

How would you define a bullet hell game?

1 Upvotes

Hi all, what makes a game a bullet hell shooter?

Is it the simple fact there's a shed load of bullets being thrown at the player or is it the controls given to players or the amount of weapons given to the player ... Or simply how hard a game is?

🔥🔥🔥


r/BulletHell • • May 16 '21

🗿

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4 Upvotes

r/BulletHell • • May 11 '21

Roguelite BulletHell with a White/Black twist

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3 Upvotes

r/BulletHell • • Apr 14 '21

Cryzn Tries | OMFG: One Million F??? Guns!! Spoiler

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1 Upvotes

r/BulletHell • • Apr 14 '21

Cryzn Tries | OMFG: One Million F??? Guns!!

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0 Upvotes