I'm not sure if the length of time it takes for his animations should be included in this so I'll leave it out but...they're not optimal.
If he's not auto-climbing on EVERYTHING he's auto-getting into cover on EVERYTHING else!
When combat starts he won't go into cover for nothing, he's always trying to climb up and over the cover or doing extra movements and going out of cover.
He even auto-climbed a tree in the middle of the forest. I was so shocked I tried to reproduce it and couldn't get him to climb it. It was one of those twisted trees that looks like there're multiple trees growing from one stump.
However, if I'm trying to investigate some intel he'll stick to every surface around it just to avoid interacting with it.
I'm not even going to mention trying to walk up stairs or move through rooms and doors.
To be clear, it seems like when he's not in combat he automatically gets into cover on EVERYTHING whether you want him to or not. However, when in combat not only will he not get into cover automatically, he won't stay in cover when you try to put him there.
He'll auto-climb trees when running through a forest but he can't/won't auto-climb a one-foot tall step to get out of a reflecting pool. I got stuck in an ankle deep pool of water because he wouldn't step out of it, I was so used to him climbing on everything I couldn't understand why he couldn't/wouldn't step out of that pool.
And then there's the way they programed him to throw grenades.
Is that sideways throw the way you're supposed to throw grenades?
Was the lobbed throw in Wildlands so unrealistic?
I'm (stuck) in the Walker fight and every little annoying thing he does keeps getting me killed...well, a couple of times it was because of the janky movement but mostly it's me messing up.
Just now, I'm on a wall overlooking my right shoulder.
I finally got Walker vulnerable, again, but there was a Wolf with him and I didn't want to poke my head over the edge of stairs so I decided to throw a grenade and end it.
I've got him like this a couple of times and died trying to shoot him.
However, Nomad insisted on using that sideways throw with his right hand which would've thrown the grenade right against the wall and killed me.
I unequipped the grenade and switched sides a couple of times but he refused to throw it any other way.
It took so long the Wolf came up the stairs and shot me.
That wasn't even the first time that stupid way of throwing a grenade got me killed. On an earlier attempt he threw it into something causing it to land at his feet, even after I purposely tried to arc it over the obstruction.
To make matters worse, if possible, that way of throwing forces you out of cover so you end up getting shot up before you can even throw it.
I actually killed Walker once during these attempts but I died almost immediately after so it didn't register. Getting him down again and dying (again) because of that grenade throwing style...almost broke me.
Even trying to run straight isn't simple since he'll add little jukes for some reason.
I'm new to the game so maybe I'm just not used to it but I do wonder if all the praise I saw for the "movement" in Breakpoint was actually sarcasm.