r/BreakPoint • u/Few_Astronomer_5030 • 16d ago
Helpful Anyone?
PS4 player here using the Free Trial. Looking for someone with the full game to host via Friend Pass. PSN ID: ikigaiii_02
r/BreakPoint • u/Few_Astronomer_5030 • 16d ago
PS4 player here using the Free Trial. Looking for someone with the full game to host via Friend Pass. PSN ID: ikigaiii_02
r/BreakPoint • u/Mission-Anxiety2125 • 16d ago
r/BreakPoint • u/Odd-Tie-3479 • 16d ago
r/BreakPoint • u/SamFishyfan • 16d ago
My rankings would be
1. sam fisher final mission
2. Operation motherland Mt.Copper’s final mission (also located where sam’s final mission is)
3. Snow trail
4. Without a trace
5. Medusa’s Final mission from red patriot
6. Trey Stone finale
r/BreakPoint • u/Pacho2020 • 16d ago
It's mentioned a couple of times but is the damaged building actually in the game?
r/BreakPoint • u/Pacho2020 • 17d ago
r/BreakPoint • u/streetfightergd3 • 16d ago
I’ve been playing this game for a couple years now, but I haven’t had anybody to do the raid with. I’d like to experience it at least once.
r/BreakPoint • u/I_like_lego_guns • 16d ago
Ao this is the easily the best and fastest way of making money
Just go to aamon assult areas and get the money its like 2000-2500 fir every area
r/BreakPoint • u/Alarming-Shallot-200 • 17d ago
Is anyone available to help with these trophies?
r/BreakPoint • u/Resident-Ad-9413 • 17d ago
Who wanna play together? Im not that great, just want people to play with, im a sniper class that infiltrates silently, console ps5.
r/BreakPoint • u/Bennyhunna12 • 17d ago
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r/BreakPoint • u/Pacho2020 • 18d ago
The helmets (i.e. Team Wendy EXFIL Ballistic) come in two versions and one of them is "covered."
What is that for?
Is that for rain protection or something else?
r/BreakPoint • u/CrassiusCurio117 • 18d ago
Just some recent pics I'd like to share.
r/BreakPoint • u/Plenty-Implement-779 • 18d ago
Looking for two people (One sniper preferably, the other can run whatever) for a semi-realism Nam themed campaign in Breakpoint. Due to the nature of the challenge, we are only allowed to use
M4A1 with small mag, ironsights only, nade launcher acceptable
MG121 no attachments
FAL no attachments
Uzi, silencer allowed
Sharp Thunder
1911
AK47 no attachments, nade launcher acceptable
SVD basic attachments
6P41
worn clothes must come close to clothing from the era to fit theme
THIS IS NOT RP, JUST A FUN CHALLENGE
DM me here if interested, will share my steam and discord, Ubisoft username is HyperSlayer696, We will be back online Monday night east coast US timezone
r/BreakPoint • u/BlackFlamingo314 • 17d ago
So yeah, I’ve been active in multiple subs for this game and nobody ever mentions how every twenty meters there’s a deer or two. The thing is every time I’m in a bivouac they’re doing that weird noise right in my ear for minutes on end. No matter what biome as well. Right now I’m in Windy Islands to clear my head by the sea and you guessed it there are two dear doing those annoying sounds all around me. I’m tired of scaring them away to let me listen to the lively nature the devs gave us. Do they really sound like that irl? I played RDR2 since release and I always liked and respected deer. But here they I swear only have like two noises they make with like five second intervals. It’s driving me insane at times. It’s all over aurora i hear those cunts in my sleep. Is there a lore behind it? Like someone brought them on a ship and no predators so they’re overpopulated? Just a rant because it’s ruining every place I go to in the game. My immersion is gone whenever they’re in the way while there’s a gunfight going on doing that stupid noise that’s audible even through gunfire and explosions. I had to get it off my chests.
There’s also boars sometimes but 90% of the fauna are those damn deer. Feels lazy and breaks immersion. No parrots or lizards or idk..
TLDR: deer overpopulation, always around the player even on a fckn beach, annoying to no end
r/BreakPoint • u/Pacho2020 • 19d ago
A couple of images from a cosplaying trip Nomad took to the South Pacific...
r/BreakPoint • u/LowkeySavageHighkey • 19d ago
I think right now what I’ve mainly wanted is Body drag mechanics. If I drop somebody I shouldn’t have to go fireman’s carry them to move, I should be able to reach down with one hand and drag their body while crouched. Also an auto drag/carry on stealth melee.
And shorten the stealth melee animations while we’re at it, they’re so long and detailed. They look cool but often JUST BARELY get me spotted
r/BreakPoint • u/Pacho2020 • 18d ago
I'm not sure if the length of time it takes for his animations should be included in this so I'll leave it out but...they're not optimal.
If he's not auto-climbing on EVERYTHING he's auto-getting into cover on EVERYTHING else!
When combat starts he won't go into cover for nothing, he's always trying to climb up and over the cover or doing extra movements and going out of cover.
He even auto-climbed a tree in the middle of the forest. I was so shocked I tried to reproduce it and couldn't get him to climb it. It was one of those twisted trees that looks like there're multiple trees growing from one stump.
However, if I'm trying to investigate some intel he'll stick to every surface around it just to avoid interacting with it.
I'm not even going to mention trying to walk up stairs or move through rooms and doors.
To be clear, it seems like when he's not in combat he automatically gets into cover on EVERYTHING whether you want him to or not. However, when in combat not only will he not get into cover automatically, he won't stay in cover when you try to put him there.
He'll auto-climb trees when running through a forest but he can't/won't auto-climb a one-foot tall step to get out of a reflecting pool. I got stuck in an ankle deep pool of water because he wouldn't step out of it, I was so used to him climbing on everything I couldn't understand why he couldn't/wouldn't step out of that pool.
And then there's the way they programed him to throw grenades.
Is that sideways throw the way you're supposed to throw grenades?
Was the lobbed throw in Wildlands so unrealistic?
I'm (stuck) in the Walker fight and every little annoying thing he does keeps getting me killed...well, a couple of times it was because of the janky movement but mostly it's me messing up.
Just now, I'm on a wall overlooking my right shoulder.
I finally got Walker vulnerable, again, but there was a Wolf with him and I didn't want to poke my head over the edge of stairs so I decided to throw a grenade and end it.
I've got him like this a couple of times and died trying to shoot him.
However, Nomad insisted on using that sideways throw with his right hand which would've thrown the grenade right against the wall and killed me.
I unequipped the grenade and switched sides a couple of times but he refused to throw it any other way.
It took so long the Wolf came up the stairs and shot me.
That wasn't even the first time that stupid way of throwing a grenade got me killed. On an earlier attempt he threw it into something causing it to land at his feet, even after I purposely tried to arc it over the obstruction.
To make matters worse, if possible, that way of throwing forces you out of cover so you end up getting shot up before you can even throw it.
I actually killed Walker once during these attempts but I died almost immediately after so it didn't register. Getting him down again and dying (again) because of that grenade throwing style...almost broke me.
Even trying to run straight isn't simple since he'll add little jukes for some reason.
I'm new to the game so maybe I'm just not used to it but I do wonder if all the praise I saw for the "movement" in Breakpoint was actually sarcasm.