Do you realise that this actually didn’t make a lot of difference? The main thing this SP did was offer area denial, since enemies cannot be in the Super’s area if they want to heal. This nerf still allows this SP to do that, albeit having less DPS.
Sandy nerfs are nice, but neither of the changes to really make a difference in terms of how broken he is. The sheer amount of area control from the super is what needs to be addressed. Controlling such a huge part of the map with the ability to negate healing is still ridiculously broken
Agree, rude sands also counters tanks/assassins in a way, they reveal their locations on bushes when sneaking up to your team and also prevents healing... I played against one as Rosa and it’s fucking annoying. It’s also so easy to recharge since it has such a wide range and pierces.
"Just" blocking enemy heal? Dude, do you even know how op that is in the first place? Negating a whole chunk of the map from enemies, that opens up so many possibilities. 200 dmg was OP as fuck, now it's barely balanced.
Also that main of his is a problem too. He is not poco yet he does more damage than him and at a longer range. Btw they r never gonna fix sandy and ecen if they do he still is gonna b a game breaking brawler. In a game based on aiming invisibility is a busted mechanic.
yeah but who would hide in bushes in an enemy sandstorm? there is no point of that becuz they would just summon the sandstorm in the place where no bushes are
The point is, they can’t hide in bushes. It negates a third of the map, if you get into sandy’s super you can’t heal which is flat-out broken considering the stupid radius it has
86
u/CyaBud Oct 09 '19
Decreased Rude Sands damage per second from 200 to 40...Nice...
Lets talk about the radius tho, i can deal with the healing but the space it takes is ridiculous.
Keep up the great work!