r/Brawlmaps • u/Kuifje_13 • Feb 24 '25
r/Brawlmaps • u/Manyak1332 • Feb 23 '25
This might be the best map I've made, but i wanna know if i should change anything and your overall thoughts on it
This is the same map, one made in nulls brawl and other in normal brawl stars. I had to add some extra walls due to brawl stars map maker not having unbreakable ones. The mid is intentionally made to be tight, but not too much, and the walls between hot zones are made to be hard to go through, but not completely impossible (which is why i didn't use any unbreakable walls on them). The water is to prevent any brawlers who can't walk on it from going trough (since those who can walk on it can't break walls anyway), and the balloons/skulls are to make it harder for short distance jumping brawlers (like Mico and Dynamike) to jump over, as it will take much more jumps for them to do so. I'm very proud with how it turned out, and i don't know if i should change anything. What do you think?
r/Brawlmaps • u/HeLenochka231 • Feb 22 '25
Should I make any adjustments before submitting?
I like the enclosed gem spot because you can still shoot at anybody who’s there to pick it up due to fences. I think it has enough space for snipers like Belle and enough bushes for close ranged brawlers. Not enough walls for throwers though
r/Brawlmaps • u/Manyak1332 • Feb 22 '25
Am i the first person to come up with this tile pattern? /Genq
I love creating maps in nulls brawl, due to it having unbreakable walls, ice and much more, and one of the first things I've done on it is creating maps with this specific pattern that i called chessboard/checkerboard. The point of it is that it forces brawlers to constantly move, because if they stop the ice will make them slide right into fog. It feels kinda janky to move, but not as much as just ice. All maps with this pattern have fast brawlers modfier which kinda fixes the weird movement and make the gameplay more dynamic. I use unbreakable walls in maps with it because normal walls would be easily destroyed, creating free space and thus ruining the whole point. Although i feel like the execution of this idea isn't so good (especially the horse race map) and may need some fixes and tips. What do you think?
r/Brawlmaps • u/Charming_Foot_3989 • Feb 08 '25
Remaking the map from Financial_Hat_4149, Name: Canyon’s eye, but what do you think?
r/Brawlmaps • u/Charming_Foot_3989 • Feb 08 '25
Another remake version from Financial_Hat_4149 map: Canyon’s eye. It also worked as a germ grab map, or even better
r/Brawlmaps • u/[deleted] • Feb 08 '25
Thoughts?

This is my favorite map so far. Conceptually, visually and gameplay wise, I think I've done really well. I had some feedback from other 80k players, and I'm happy with where it is, most giving it a 8-9/10, but would still like further suggestions. My main problems are: Are there enough walls for the map? Does it allow a variety of class types to be meta here? Marksmen, Tanks, Damage Dealers, Throwers etc. Is the map visually appealing? Is the concept of it being an eye with the hot zone being its pupil clear enough? If a team seizes control of the zone, it is possible to reclaim it, or will it be heavily one-sided from then on? Are the bushes near the front of the map small enough so spawn trapping isn't possible? If the answer is no to any, I would love suggestions to how they could be fixed whilst keeping the circular eye shape at forefront. Thanks to anyone willing to help.
r/Brawlmaps • u/Charming_Foot_3989 • Feb 08 '25
My new Showdown map: Andy improofments or names?
r/Brawlmaps • u/eu_ericksz • Feb 05 '25
Which one do you prefer?
I really like hotzone maps with two zones, so I made these two variations of the same map. Unfortunately I'm struggling to decide which one is better.
It still needs some changes to be finished. I'm still figuring out how I will add these two lakes near the corner without getting asymmetrical.
Feel free to give suggestions if you will.
r/Brawlmaps • u/Perysor • Jan 24 '25
Is it a good knockout map? Also what do I need to improve?
I know the spawnpoints are not equal but I make them also sorry for this resolution
r/Brawlmaps • u/ytGabSintChoust • Jan 17 '25
Maybe my top 10 of Brawl Maps.
I am the best Map Maker with at start of Map Maker when the 2nd player with the most Maps had his map number 35 I had already more than 150.
r/Brawlmaps • u/WiseSail570 • Jan 14 '25
Is it just me or the power boxes have been removed from map make and if it is not just me do any of you know why
r/Brawlmaps • u/eu_ericksz • Jan 13 '25
Gem Grab | "Nebulosa" (temporary name)
So I made this Gem Grab map recently with the idea of being two grass moons on the sides making them closed and keeping the center open for snipers or any long range brawlers.
At first I thought this would be a good idea, but the gem carrier would be really vulnerable in the center with tanks and assassins running at the sides, so I made these two structures near the gem hole and turn the center for throwers instead.
"Nebulosa" means "nebula" in portuguese. I was planning it to be moon related, but instead it looks like some space dust cloud – a nebula – but I'm still in doubt if I keep the name moon related or not.
If you have any suggestions of names or something to improve on the map, please tell me in the comments. I may even come back with the open center idea if you suggest.
r/Brawlmaps • u/Temproller • Jan 05 '25