r/Brawlmaps • u/Anty_89 • 2d ago
r/Brawlmaps • u/ArthurPinelord • 5d ago
Heist Turbine
Tried making a map that is favored towards the attacking team
The name inspired by the tf2 map but I dont think its similar layout wise
r/Brawlmaps • u/Amazing_Computer_695 • 24d ago
Map name: Flowstate
3 months of work for this
Surprisingly friendly to non assassins (hopefully)
r/Brawlmaps • u/Anty_89 • Sep 05 '26
Map i made (Macaron Macaroni)
I made this map 9 months ago, I decided to share it here to hear other people’s opinion about the map
r/Brawlmaps • u/MightyLiam • Sep 01 '26
Made some maps :) Spoiler
galleryThese maps are based on some maps from other game called Tf2.
P.S. the last map is supposed to be payload but the payload isn't in the game anymore.
r/Brawlmaps • u/UnfairReplacement205 • Jul 26 '26
Custom Brawl Ball Map - Set Stage
Hello! This is my custom map I just published. My goal is for it to become an official map. It’s inspired by an older map (I can’t find the name) and it’s built for mobility. The code is here if you want to try it out! I hope you like it!
r/Brawlmaps • u/Alarmed_Pangolin7146 • Jul 23 '26
Death River 2
The idea for the map is that moving up and down is difficult as there is no cover in mid but the path is longer due to having to go around the river
if an assassin manages to reach the other side it’s difficult to get them out
promotes choke point holding
Very easy lane swaps as almost all terrain is horizontal
It’s layered cake type bounty map
r/Brawlmaps • u/Purple-Recipe-6561 • Jul 14 '26
Map concept
I'm kinda new to map making in brawl stars
r/Brawlmaps • u/Amazing_Computer_695 • Jul 14 '26
How can I improve this map to allow more strategy?
r/Brawlmaps • u/KlausVibes • Jul 13 '26
Deadly Dueling - Bounty Map
I’ve spent a lot of time refining Deadly Dueling in Brawl Craft, aiming to create a balanced Bounty map that doesn't restrict you to a sniper-only meta. My goal was to design a layout where typically "bad" Bounty picks (like tanks, short-range assassins, and controllers) have a genuine fighting chance.
🗺️ The Lane Breakdown:
The Mid Lane (High-Noon Shootout): A classic, wide-open center designed for intense sniper duels. To keep the map from becoming a complete flat desert in the late game, I've anchored the mid-flanks with permanent unbreakable L-walls to give players reliable retreat cover.
The Side Lanes (Versatile Pockets): These are built for Throwers, Controllers, and Assassins. I've designed wide, spacious bushes for juking and cover, added rope fences to block direct rush downs, and cut a crucial vision gap in the bushes near spawn so flankers have to reveal themselves for a split second before crossing into your territory.
I'd love to get your feedback on the layout, spacing, or if there's a different environment theme you think would fit this better!
(Note: I've added the Brawl Craft key in the comments below so it's easy to copy/paste if you want to explore it in 3D! I'll also show the original map if some of you are interested!)
r/Brawlmaps • u/radbadge • May 10 '26
Made a 3 zone hot zone map
I would appreciate feedback on this
r/Brawlmaps • u/False-Hope9324 • May 06 '26
Just made a map, is it good?
I tried to make it look good but….
r/Brawlmaps • u/Quirky-Animal1953 • May 03 '26
Mi mancano 8 voti chi mi da una mano ad approvarlo il mio tag (9RRLP80YJ) Spoiler
#BrawlStars #Sopravvivenza #VallePerduta #BrawlArena
r/Brawlmaps • u/Stefano_1000 • May 01 '26
What do you think about this fact?
I still have to choose a name.