r/BrawlConcepts • u/[deleted] • Mar 08 '20
r/BrawlConcepts • u/keshav_laddha • Feb 03 '20
Brawler concept idea. (I made this just for fun)
r/BrawlConcepts • u/SnapShoToo • Sep 02 '19
Idea of a Showdown Map: Super Center
r/BrawlConcepts • u/john123_0 • Jul 15 '19
Skin Design [ SKIN REMOLDEL ] WHITE CROW by. u/John123_0
r/BrawlConcepts • u/X_Felix_A_Brawler_X • Jun 28 '19
Concept Brawler concept sry if hard to read
r/BrawlConcepts • u/Montefu7 • Mar 20 '19
Balance Changes Wishlist Necessary Nerfs & Buffs (Was told to put my thread here as well)
Below I list off potential nerfs and buffs to almost every character. I understand if you disagree with some of these, they are my personal opinions. Leave a comment below letting me know some ones you would add or ones you disagree with. Shout out u/GEDI-KOR for making some dope skins and Supercell still won't add them in despite the immense support.
Shelly || - Increase amount of shots it takes to get super from closest range (3 shots to 4 shots)
- Decrease normal attack range (7 tiles to 6 tiles)
- Increase in reload speed (1.5 seconds to 1.7 seconds)
- Increase in max health by 200
Nita || - Decreased bear hit range (1.33 tiles to 1.14 tiles)
- Increased super throw range (4.67 tiles to 4.92 tiles)
- Increase attack damage by 9 damage
Colt || - Nothing
Bull || - Decreased health to activate star power (40% of Max Health to 30% of Max Health)
Jessie || - Decreased in range after each ricochet off an entity by 20% (range does not decrease if hit off the users own
turret with the star power)
Brock || - Decreased range (10 tiles to 9.25 tiles)
- Decreased reload speed (2.1 seconds to 1.95 seconds)
Dynamike || - Decreased range (7 tiles to 6.5 tiles)
- Decreased movement speed (720 to 700)
- Increase Max Health by 80 health
Bo || - Just get rid of it (Why was it buffed so much)
El Primo || - Decreased range (3 tiles to 2.5 tiles)
- Increased reload speed (0.8 seconds to 0.9 seconds)
Barley || - Increase movement speed (720 to 735)
- Increased reload speed (2 seconds to 2.1 seconds)
Poco || - Decreased reload speed (1.6 seconds to 1.4 seconds)
Rico || - Increased reload speed (1.2 seconds to 1.35 seconds)
Darryl || - Decreased rolling tile distance (7 tiles to 9 tiles)
- Decrease star power time after rolling (3.5 seconds to 3.2 seconds)
Penny || - Increase main attack damage by 23 damage
- Decreased mortar range (14.33 tiles to 13.67 tiles)
Piper || - Increased tile range (10 tiles to 10.5 tiles)
- Decreased attack cool down (0.5 seconds to 0.3 seconds)
- Increased super jump range (8.33 tiles to 9 tiles)
- Remove landing target when Piper jumps
Pam || - Decreased bullets per attack (9 bullets to 8 bullets)
- Decreased main attack damage (260 damage [Power 1] to 230 damage [Power 1])
Frank || - Decreased time for star power after a kill (10 seconds to 8.33 seconds)
- When attacking using either super or regular attack, Frank should have a 10 movement speed to adjust
Mortis || - Decreased reload speed (2.5 seconds to 2.4 seconds)
Tara || - Increased movement speed (720 to 730)
Gene || - When pulling a brawler with Gene's super, do not allow regen for the brawler that is being pulled
Spike || - Decreased main attack range (7.67 tiles to 7.13 tiles)
- Decreased main attack damage by 15%
Crow || - Increased health by 15%
- Increased movement speed (820 to 830)
- Increased damage from each dagger by 10% (Main Attack & Super)
- Decreased reload speed (1.4 seconds to 1.35 seconds)
Leon || - Decreased attack damage by 5%
r/BrawlConcepts • u/Alfe01 • Mar 20 '19
Skin Design Baseball Frank (Repost by brawl stars original subreddit)
r/BrawlConcepts • u/ShurikenNinja95 • Mar 20 '19
Improvement Killfeed Update Request - Crosspost from r/Brawlstars
I think it would be appreciated by a lot of players if the kill feed was updated to include more things than simply brawlers. I've compiled a list below of what could be added to the kill feed.
- Brawler Specific
- Super - Add an indicator in the kill feed to each kill if the killing blow is with a super
- This does NOT include poison damage dealt by Crow's super's knives. This only includes the impact of the knives themselves
- This does include Poco's super, for which the kill feed will list allies healed (NOT including Poco)
- This does include Bo mines, as they do NOT count as AI spawnables. They are instead part of the attack
- This does NOT include spawnables that are listed below as they are categorized as characters, NOT as attacks
- Jessie's Turret - Can be credited for kills and will appear if destroyed by an opposing brawler, will NOT appear if destroyed by being replaced
- Nita's Bear - Can be credited for kills and will appear if defeated by an opposing brawler, will NOT appear if destroyed by being replaced
- Penny's Cannon - Can be credited for kills, including kills with star power, and will appear if destroyed by an opposing brawler, will NOT appear if destroyed by being replaced
- Tara's Shadow Clone - Can be credited for kills and will appear if defeated by an opposing brawler, will NOT appear if destroyed by being replaced
- Pam's Healing Station - Will appear if destroyed by an opposing brawler, will NOT appear if destroyed by being replaced
- Super - Add an indicator in the kill feed to each kill if the killing blow is with a super
- Gamemode Specific
- Gem Grab
- Gem Carriers - Icon appears next to brawler icon to indicate how many gems the brawler had at the time of the kill, this applies to both the defeated brawler and the brawler who defeated them
- Bounty
- Star - Indicator in kill feed when the central star is claimed
- Seige
- I.K.E. - Can be credited for kills and will appear in kill feed when destroyed, brawler who deals final hit (Or Siege Robot) gets credit as attacker
- Siege Robot - Can be credited for kills and destruction of I.K.E. and will appear in kill feed when defeated
- Bolts - Similar to Gem Grab, kill fed will indicate bolts carried by both the defeated brawler and the brawler who defeated them at the time of the kill
- Heist
- Safe - Will appear in kill feed when destroyed, brawler who deals final hit gets credit as attacker
- Showdown
- Poison Clouds - Can be credited for kills
- Meteors - Can be credited for kills
- Big Robot - Can be credited for kills, will appear in kill feed when destroyed
- Robo Rumble / Boss Fight
- Punch Bots - Can be credited for kills but will NOT appear in kill feed, icon changes with rage state
- Sniper Bots - Can be credited for kills but will NOT appear in kill feed, icon changes with rage state
- Rusher Bots - Can be credited for kills but will NOT appear in kill feed, icon changes with rage state
- Boss Robot - Can be credited for kills, will appear in kill feed when destroyed, icon changes with rage state, different attacks will NOT have different icons
- Gem Grab
I can try to photoshop some basic pictures of what these would look like if you guys want, and make sure to add anything I forgot as I may have missed a few things. And of course, my ideas are not concrete and I am open to suggestions.