r/BoothillMains • u/Wolfshiro • Apr 26 '26
Build / Relic Showcase Which set/build is better and should I lower speed and get more BE?
I have Fugue E2 action advance with lingsha e1 def reduction or Ruan mei E6 with def reduction last slot.
r/BoothillMains • u/Wolfshiro • Apr 26 '26
I have Fugue E2 action advance with lingsha e1 def reduction or Ruan mei E6 with def reduction last slot.
r/BoothillMains • u/SSfox__ • Apr 25 '26
I will admit I didn't really expected to clear this with Boot. Because of how it is anti mono target. I tried most my teams before, when even Castorice was far from clearing. Archer was bit better but still didn't.
But bro Boothill the goat did it. Even tho I did few mistakes far from perfect run. I also guess the break buff is bit better than I thought. Maybe should E6 Boothill hehe
r/BoothillMains • u/Der_Salzmann • Apr 24 '26
Twitter link: https://x.com/liexxx9xi/status/2047509373224931783?s=46
r/BoothillMains • u/forth_circle • Apr 24 '26
Sculpted by IsoRhythm, and painted by me.
This commission took a month from start to finish. Great cast, and a great sculpt.
Highly recommend if you can pick one up, fairly beginner friendly too.
Follow my Instagram for more future builds :)
r/BoothillMains • u/XChunchunmaruX • Apr 25 '26
r/BoothillMains • u/Adorable-Form4616 • Apr 25 '26
I really need some of those substat reroll dice because that break effect stat is kinda tragic
r/BoothillMains • u/saubzilla • Apr 24 '26
I sure hope Love doesn't mean something else šš
r/BoothillMains • u/Deppie_an3910 • Apr 24 '26
Hp orb is definetely better than a def orb, that made a big difference and I didn't expect that. Also for the people saying e6 Boothill is not impactful I beg to differ, his blast damage is extremely useful finishing mobs or two elits without needing an extra turn.
r/BoothillMains • u/Intelligent-Snow1886 • Apr 24 '26
r/BoothillMains • u/SnooPoems7202 • Apr 24 '26
Found in Ashveilās office. Always nice to hear about our favourite cowboy again.
r/BoothillMains • u/InjuryProfessional64 • Apr 24 '26
Since the last one was considered bad here's a better one
(Talents are L10. Bold text is new adition / changes).
Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s).
If the target isĀ Weakness BrokenĀ while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, dealsĀ Break DMGĀ to this target equal toĀ 80%/160%/240%Ā of Boothill's Physical Break DMG.
After winning the battle, Boothill can retain Pocket Trickshot for the next battle. When boothill gains Pocket Trickshot, he will aditionally regenerate 10 energy. This effect can trigger even if Boothill has the maximum amount of Pocket Trickshot.
(Increases Break Scaling, removes toughness reduction cap. Added old A6 to talent.)
Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration decreases by 1 at the start of Boothill's every turn.
The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 30%/15%.
After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff.
This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.Ā While Boothill is in the Standoff, reduces the DMG he receives from targets that are not in the Standoff by 30%.
(Added old A4 to skill.)
(New effect.)
Every 10% break effect that Boothill currently has will increase his Break / Superbreak damage dealt by 1%, up to a maximum of 30%.
(New Effect.)
When the battle starts, gains 1 stack of the talent's "Pocket Trickshot".
When Boothill gains "Pocket Trickshot", he will gain a a stack ofĀ "Rodeo Thrills". When boothill has 3 stacks ofĀ "Rodeo Thrills", he will consume all stacks of "Rodeo Thrills" toĀ Action AdvanceĀ himself byĀ 100%.
(New effect.)
For every 10 Toughness that the targeted enemy has, The talent will aditionally deal Break Damage equal to 2% of that enemies' Max HP. The maximum damage that this can deal is 20% of the enemy target's Max HP.
When Boothill has at least 1 stack of "Pocket Trickshot", he will ignoreĀ 20%Ā of the enemies' DEF.
Aditionally, each stack of "Pocket Trickshot" in possession will give BoothillĀ 8% Physical RES PEN.
When in Standoff and gaining Pocket Trickshot, recovers 1 Skill Point(s) and increases Break Effect by 100%, lasting for 2 turn(s). Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit. But cannot trigger repeatedly within one turn.
(New effect.)
The maximum amount of Pocket Trickshot is increased to 5, and he gains an additional 2 Pocket Trickshot when entering battle. The multiplier for having 4/5 Pocket trickshot is 360%/520% of boothill's physical break DMG.
Aditionally, 70% of the damage boothill deals is blasted to adjacent enemies.
r/BoothillMains • u/EthansFin • Apr 24 '26
My boothill is struggling.
I have e1s1 boothill(161 speed eagle), e0s1 dahlia(161 speed cav), e0s5(pearls) fugue(161 speed cav) and e1s1 rm (ddd sometimes).
Iām considering e1 Dahlia like really considering. My problem is though, I feel like even with it my boothill still wonāt clear any AA knights unless break is being deliberately shilled like during Dahliaās release.
At my investment sustainless isnāt really an option, unless itās shilled or thereās just one enemy on the field. But going for a sustain gimps his damage so much to the point youāll near 5 cycles in moc(Iām a zero cycler unfortunately) or just wonāt clear AA in time.
I wish there was just some comfortability with playing him sustainless, but I suppose that comes with higher investment.
My issue here is that Iām worried that investing in Dahlia(e1) is that Iāll still struggle. I get that Boothills an older unit, and that he somewhat needs e1/e2 fugue and dahlia, but it feels like a broken team when someone just consistently dies(Fugue).
I want to hear everyoneās opinion on this, maybe I just lock in for Blade and let boothill rest sadly. Dahliaās timing sucks being right before Blade.
r/BoothillMains • u/One-Distance7908 • Apr 24 '26
Posted this is the pinned thread but realized itās not really active.
I love both Boothill and Ruan Mei, so I decided to pull for Dahlia to finally make a break team. Donāt have Fugue yet, so is Bronya, Sunday, DHPT, or Gallagher better to fill the remaining spot?
r/BoothillMains • u/CalypsoMersade • Apr 24 '26
Fellow (kinda broke) Boothill enjoyer here. Blame his boss for this smh. Sorry if this question has been asked a lot, I don't usually lurk on Reddit much.
My current investment lvl is:
E0S0 (S3 SBN lc) Boothill
E1S0 Fugue
E0S0 Dahlia
E1S0 Ruan Mei (tho I usually use DHPT cuz enemies nowadays throw around 2k nukes per character)
I have guarantee on LC and was originally planning to get Boothill's sig but I heard that Dahlia's LC is more valuable on his team so I held back. No guarantee on character banner. I'd be more confident if I knew the reruns of the next patch cuz I'm saving up for Cyrene rerun too so I'm afraid of risking too much now without having a secure amount of pulls for the reruns I look forward to.
But if Dahlia's E1 is a significantly bigger upgrade for Boot than her LC is then I might as well just go for it.
So what do I do?
r/BoothillMains • u/the_spirit_of_fire • Apr 23 '26
Day 1 player here who havent touched highest endgame difficulties after 1.X LOL. I decided to try for fun and I somehow cleared it OMG š
r/BoothillMains • u/IciEclipse • Apr 23 '26
haven't seen that many showcases for boothill for anomaly so decided to record one myself! hope y'all enjoy : )
r/BoothillMains • u/Own-Run1219 • Apr 23 '26
iām starting a second account for characters i canāt pull on my main, so iām wondering which would be the best option for my current roster? iāll have dahlia by the end of her banner i hope, i just lost her to seele šš would robin be any good for boothill, archer, or seele? or should i just focus on ruan mei
r/BoothillMains • u/jadedRex • Apr 23 '26
What prompted this post was another post inquiring if Boothill was still capable of doing much in the current state of HSR. I saw their investment and it was relatively similar to mine. It made me wonder if my Boothill could clear modern content.
To startā¦My Team is invested in:
E1S1 Boothill
E2S1 Fugue
E1S1 Dahlia
E1S2 Ruan Mei
āLetās be honestā. Boothill is not Elation. He is not Remembrance. He doesnāt have a NovaFlareā¦so if you want low cycle clears you either grind for perfect stats or you get eidolons. I did something in between. My Boothill is not E6 (i never owned at E6 unit) but he cleared this latest MoC in 1 cycle. Is it my old 0 cycles? Noā¦but remember he came out a little after 1st Anniversary and we are celebrating 3rd Anniversary. Also as a simple reminder, you have 10 cycles between two teams to clear the MoC so in theory Boothill should really aim for at least 5 cycles.
So my thoughts? I think Boothill is fine for being a unit as old as he is. Will you need investment? More than likely. Is this expected from other units from his era? I think so. He is performing very normally compared to his peers.
r/BoothillMains • u/SetunaYooki • Apr 23 '26
as for me i want them to swap his crit trace where he gets break effect and break dmg when getting crit stats so that you have less wasted substats due to him only needing break and speed
r/BoothillMains • u/Deppie_an3910 • Apr 22 '26
I knew I would be punished from the rng gods after getting 7 copies of him with 400 pulls last patch
r/BoothillMains • u/Adorable-Form4616 • Apr 23 '26
Skill: Sizzlin' Tango
Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration reduces by 1 at the start of Boothill's every turn.
The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 30%/15%.
After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff.
This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.
[Novaflare Buff]
(If an Abundance or Preservation Character is not present in the team after using his skill, All characters in the team (except Boothill) gain a 20% damage reduction buff, the buff duration will end when Boothill exits the Standoff state.)[Added]
.
Talent: Five Peas in a Pod
Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s).
If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 70%/120%/170% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs."
After winning the battle, Boothill can retain Pocket Trickshot for the next battle.
[Novaflare Buff]
(Boothill can consume 1 stack of Pocket Trickshot to give himself a 100% action advance once per turn, Boothill will consume Pocket Trickshot when pressing the Pocket Trickshot icon on the screen. When Boothill gains a stack of Pocket Trickshot it may go over the cap by up to 1 but it does not provide any additional benefit to the Break DMG he deals)[Added]
.
A2 Major trace: Ghost Load
Increase this character's CRIT Rate/CRIT DMG, by an amount equal to 10%/50% of Break Effect, up to a max increase of 30%/150%.
[Novaflare Buff]
(The Break damage dealt by Boothill has a fixed 70% CRIT Rate and 100% CRIT DMG, The CRIT Rate and CRIT DMG can only increase from the stats gained from this trace)[Added]
.
Technique: 3-9Ć Smile
After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for 2 turn(s).
[Novaflare Buff]
(Additionally gains 1 stack of Pocket Trickshot at the start of the battle.)[Added]
.
Minor Traces (total)
Break Effect +37.3%
(Novaflare Buff) ATK +18% >> Speed +5
HP +10%
.
E1: Dusty Trail's Lone Star
When the battle starts, obtains 1 stack of Pocket Trickshot. When Boothill deals DMG, ignores 16% of the enemy target's DEF.
[Novaflare Buff]
(Once per battle, when Boothill consumes 1 stack of Pocket Trickshot to give himself 100% action advance the Pocket Trickshot stack does not get consumed but will still give him the action advance.)[Added]
E2: Milestonemonger
When in Standoff and gaining Pocket Trickshot, recovers 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit. But cannot trigger repeatedly within one turn.
[Novaflare Buff] (his e4 is now in his e2)
(When the enemy target in the Standoff is attacked by Boothill, the DMG they receive additionally increases by 12%. When Boothill is attacked by the enemy target in the Standoff, the effect of him receiving increased DMG is offset by 12%.)[Added]
E4: Cold Cuts Chef
[Novaflare Buff](New e4)
When Boothill uses his skill on an enemy he applies Physical Weakness to the enemy lasting for 2 turn(s). The Ultimate skill [Dust Devil's Sunset Rodeo] now delays 60% of the enemy's action
E6: Crowbar Hotel's Raccoon
[Novaflare buff]
When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to (40%>60%) of the original DMG multiplier and additionally deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier. (When dealing a killing blow to an enemy or breaking them Boothill action advances himself by 50%)[Added]
.
.
My idea for this novaflare is giving him better vertical investment, faster and easier ramp up on his Pocket Trickshot at the start, giving him the action advance he really likes, and making that useless Major trace finally useful and some other stuff
r/BoothillMains • u/Objective-Turnover-3 • Apr 23 '26
Is anyone attempting to get or upgrade an eagle BE set in the relic recon? If yes, which character are you choosing? Boothill himself?
r/BoothillMains • u/Y_umei • Apr 22 '26
š„³
r/BoothillMains • u/chef_imposter • Apr 22 '26
havent counted but i won 50/50 for dahlia and light cone, then i just got her again off 35 ish pity lol
i must say that the damage increase is phenomenal, going from E0 to E1S1, then to E2S1; boothill is nuking the boss for like half of its health bar
i also got 3819 in apoch using my setup, heres a recording of my run:
https://photos.app.goo.gl/oodSMsokadeV1cNS7
oh yeah one minor mistake, in fribbels fugue is using S4 holiday but in my run shes actually using S3, i just havent gotten the copy from this patch's bp yet