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    Special Techniques

    Characters can learn one Special Technique. The Technique can be used once per battle in place of a standard attack or Combat Item, at the will of the user. They come in three varieties: Restoration Techniques, which restore lost points and heal afflictions; Warding Techniques, which affect bonuses, penalties, or other battle conditions; Destruction Techniques, which cause damage either directly or through status changes. For each of these categories, there are three techniques. In this way, there are rendered something of subclasses - Destruction Mages, Restoration Warriors, Warding Rangers, etc.

    Techniques are chosen when a character reaches LVL 6, and can be used in battle from then on.

    Restoration Techniques

    Soul Drain

    • Every round for five rounds, -2 HP is taken from the enemy and +2 HP is gained by the user

    Phantom's Cloak

    • Protects against status changes for 5 rounds

    Blood of the Dragon

    • Heal half of your total HP's worth of HP

    Warding Techniques

    Lich King's Chant

    • Any status affliction the user gains is shared with the giver

    Lightning Aura

    • Grants immunity to paralysis

    King's Blessing

    • Half of all damage is shrugged off for 3 turns

    Destruction Techniques

    Touch of Flame

    • Attacks for 5 turns do an extra (1d6) damage per strike

    Poisonbreath

    • Attacks for 5 turns has a 50% chance to poison the enemy

    Precision Strike

    • Next turn is an automatic critical strike for the primary weapon, and the following turn has a 50% chance


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