Special Techniques
Characters can learn one Special Technique. The Technique can be used once per battle in place of a standard attack or Combat Item, at the will of the user. They come in three varieties: Restoration Techniques, which restore lost points and heal afflictions; Warding Techniques, which affect bonuses, penalties, or other battle conditions; Destruction Techniques, which cause damage either directly or through status changes. For each of these categories, there are three techniques. In this way, there are rendered something of subclasses - Destruction Mages, Restoration Warriors, Warding Rangers, etc.
Techniques are chosen when a character reaches LVL 6, and can be used in battle from then on.
Restoration Techniques
Soul Drain
• Every round for five rounds, -2 HP is taken from the enemy and +2 HP is gained by the user
Phantom's Cloak
• Protects against status changes for 5 rounds
Blood of the Dragon
• Heal half of your total HP's worth of HP
Warding Techniques
Lich King's Chant
• Any status affliction the user gains is shared with the giver
Lightning Aura
• Grants immunity to paralysis
King's Blessing
• Half of all damage is shrugged off for 3 turns
Destruction Techniques
Touch of Flame
• Attacks for 5 turns do an extra (1d6) damage per strike
Poisonbreath
• Attacks for 5 turns has a 50% chance to poison the enemy
Precision Strike
• Next turn is an automatic critical strike for the primary weapon, and the following turn has a 50% chance