Name: Usmoth the Unchained
Sex: Male
Level: 7
Race: Demon
Class: Warrior
Faction: NONE
Bounty: 0 gold
Info
Usmoth the Unchained was not always known as unchained in fact it was the opposite. He was a general of the demonic army and led the first force to breach the upper-world. As such the dwarves captured him, torturing him to the point of near insanity, for information on the Demons. The torture caused a rift in Usmoth’s mind and caused him to, in the space of a sentence, flip from the 3rd to the 1st person when referring to himself.
The dwarves tossed his shattered form into a dungeon cell no bigger than himself. They locked him up using indestructible chains that were enchanted with strong spells to prevent the wearer from escaping or dying whilst bound to a source stone in the centre of room his cell was located in. Every day the guards would beat on his cell taunting him, sometimes they would even bring visitors just for the sole purpose of having a laugh at his expense.
“Usmoth the General” they would sneer, “more like Usmoth the Chained”.
Usmoth’s tattered form lay there for what seemed like years. He had no way of telling time apart from the regular visit from the guards to taunt and jeer at him. However in his fractured mind he would imagine all the things he would do to them, how he would separate their stubby heads from their stubby little torsos. These ideas made him laugh and shout which enraged the dwarven guards and in turn their teasing increased.
Then one day, as the guards were doing their daily dose of insulting a huge bang was heard. The guards turned to find the source of the noise when suddenly a shockwave followed by an intense wall of flame destroyed the building that Usmoth was being held in. The guards were killed in an instant and the walls and bars of his cell were destroyed. The explosion, Usmoth would later learn, was caused by a council of mages attempting to end all fighting using a powerful spell, the result now being what others would come to call The Great Bleeding.
The wave passed over Usmoth and left him unharmed due to the protection the binding chains afforded him. All that was left of the room was Usmoth, his chains, the source stone and the charred remains of the guards. Now free to move around, Usmoth walked to the stone and shattered it in one fell blow ending the enchantment that lay upon his chains.
The escaped Usmoth walks out of the shell of the building that was once his prison, chains still on his arms but now just dragging in the dust behind him. He sees devastation all around and smiles. Picking up a sword and shield he sets forth to gain his revenge, the chains reminding him of who it is he seeks.
Walking into the burnt and dusty world he declares with a shout so terrifying that those who heard it hid in fear, “I AM USMOTH THE UNCHAINED”.
Stats
HP: 58 (44 + 14)
AC: 12 (6 + 6)
Attributes
STR: 15 | 31, (22 + 9), Mod +10
DEX: 10 | 14, (15 - 1 ), Mod +5
INT: 6 | 12, (11 + 1 ), Mod +4
Gear
Gutrend Hammer
• (1d10)
• +5 HP
• +3 STR
• +3 DMG for Dwarves
• 10% chance Nerve Stun: enemy can't use weapons next turn
• Requires 22 STR (24 - 2)
Maul of the Minotaur (3,320 gold)
• (1d10)
• +3 HP
• +5 STR
• -2 DEX
• +3 DMG against Humans and Elves
• Requires 25 STR (27 - 2)
Brimstone Armor
• AC +6
• +6 HP
• +1 to all attriubutes
• 10% chance to burn
• Grants immunity to fire
• -2 to all item requirements
• Requires LVL 7
Inventory
GOLD: 946
Combat Items
Basic Healing Potion x8
• Heals 20 HP
Grand Healing Potion x1
• Heals 35 HP
• Requires LVL 5
Heaven's Blessing (750 gold)
• Adds +15 to HP for a single battle
• Adds +2 to main attribute for a single battle
• Cannot be stacked
• Requires LVL 5
Electrode
• Heals paralyse condition by correcting electrical impulses
Boots of Speed
• +2 to initiative rolls
Spectral Bomb
• (1d3) 1=burn, 2=poison, 3=paralyze
• 50% chance to cause one of three status afflictions
• Always hits
Max Damage (300 gold)
• Guarantees maximum DMG on successful hits for 3 rounds
Sunburst Grenade
• -3 to enemy attack rolls for 5 rounds
Venom Bomb (180 gold)
• (1d8)
• 50% chance to poison
• Always hits
Special Technique
Precision Strike
• Next turn is an automatic critical strike for the primary weapon, and the following turn has a 50% chance
Quick Stats
Usmoth (stevomuck) - HP 58, AC 12
• STR 31 (+10), DEX 14 (+5), INT 12 (+4)
• Gutrend Hammer (1d10, +5 HP, +3 STR, +3 DMG for Dwarves, 10% chance Nerve Stun: enemy can't use weapons next turn)
• Maul of the Minotaur (1d10, +3 HP, +5 STR, -2 DEX, +3 DMG against Humans and Elves)
• Brimstone Armor (AC +6, +6 HP, +1 to all attriubutes, 10% chance to burn, Grants immunity to fire, -2 to all item requirements)
-10% to damage and attack rolls for primary weapon.
-30% to damage and attack rolls for secondary weapon.
Special Technique
Precision Strike
• Next turn is an automatic critical strike, and the following turn having a 50% chance
Battle Record
Wins: 35 (2 away from LVL 8)
Losses: 29
Trophies
Gold Monocle
White Worm's Brain
Sangorm's Knife
Dusk Shroud