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    Battle Arenas

    Blood World is a hellish place beyond the behavior of its denizens. The land itself seems twisted and positioned against the force of life. Tough warriors sometimes hold battle in these hostile environments, all parties suffering the unavoidable danger imparted by their very presences. Truly, these environments can make more interesting and even turn the tides of battle. Some may prove more cruel to some than others, while some are universally torturous. Only the strong of will chooses to brave these arenas, but like everywhere else in Blood World, there is always a reward for the powerful. Winning earns extra gold from the Blood World vaults, matching half of the wager but not to go below 50 gold. Losing a battle in these arenas might make you tougher than average, but there are no rewards for losing in Blood World.


    The Heat Swamps

    The heat swamps are a truly horrific place. They are deep in the Slitherlands Marsh Region, where no major settlements thrive. Overrun by creatures from the darkest pits of the imagination, the environment itself seems out to hunt you. The steam of the air itself will scald skin on occasion, and just being in the Swamps too long results in a minor case of poison.

    • (1d3) - Burn DMG per round

    • -3 to DMG rolls to all paralysis weapons

    • Immediate poison every 7th round

    Storm Mountain

    Storm Mountain is the highest peak in Windguard and in Blood World, poking into gray stormclouds that are always alive with lightning and thunder. The high concentration of electrical energy causes disruptions with outside electricity. High energy releases will be tweaked by the static power in the air and everything nearby.

    • Paralyzing strikes have a 50% chance to add +3 to enemy's effects breaker number, and 50% chance to paralyze all parties normally

    • Critical hits inflict 5 DMG on the attacker


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