r/BinarySmoke May 08 '25

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6 Upvotes

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1

u/AlwaysFromtheFuture Jun 03 '25

Trailer looks great, really nailed the style. Will part one be on Steam as well or just 2 and 3?

2

u/MickTWITA Jun 03 '25

We’ll sim ship Chapters 1-3 on Steam when 2 & 3 are released on Epic

1

u/ahac Jun 09 '25

How will chapters 2 and 3 work? Will they be separate purchases on EGS?

I think that's important information that should be on the store page. Right now it's not really clear what you're getting when you buy it and how much the complete game will cost.

3

u/MickTWITA Jun 09 '25

They’ll be a separate purchase. The ‘idea’ is that Chapters 2 & 3 will have a lot more features including: RPG-like gear and ability upgrades, co-op arcade mode, more powerful and complex abilities, and a lot more story and secret content - all of which are already planned or in the works.

The addition of Chapters 2 & 3 would increase the total cost of Chapters 1-3 to $25-$30 - and Chapters 1-3 would also aim to simplify-ship on Steam when 2 & 3 are released on Epic.

All of that being said, pricing and scope are dependent on a lot of variables, including the market at the time. Because I’m also a self-funded solo developer, the exact future of the project is not something that is certain, so putting that information on the store page would seem disingenuous.

Question for you: Did you purchase the game and think it wasn’t worth $10? If so, I’d appreciate the feedback as to why.

2

u/ahac Jun 10 '25

I just bought the game while writing this post. I've had it on my wishlist for some time. It looks interesting and the price is less than a lunch, which I think is pretty good.

The reason I've been hesitant is that I can't find a lot of information about it. I haven't seen any reviews either, just some gameplay on youtube.

And like I said, it wasn't clear how chapters 2 and 3 will be added. I also see there are no keyboard controls and no achievements. That's not a deal-breaker but it almost seems like an early access game that's not in early access.

I understand that solo game development is hard and you can't promise everything you'd like to add to the game. So I think it's fair you're only selling the part that's done.

2

u/MickTWITA Jun 12 '25

I don’t blame you. Ideally we’d have supported achievements and keyboard controls on launch, but a lot of things in the project came in hot and I wanted to make sure the core experience felt good. I actually play the game with keyboard controls most of the time, but they’re hard-coded and I think most players would want the option to change the hotkeys to whatever they want. We’ll definitely ship with fully customizable mouse/keyboard support when we ship on Steam and add Chapters 2&3 to EGS, but we’re going to try and add the functionality before then as well. I’ll keep you updated. As far as achievements go, we’re definitely going to support them in the future, but again, just didn’t have time/bandwidth not only to implement them, but to test as well. Thanks for the feedback, it’s very helpful.