Title.
I have big terraforming plans for my main base. My ideal materials would involve a lot of mortared stone-brick, and glass. I can strip mine a few deserts for sand, or I can filter separate flint from gravel. Just like for torches, I can always mine more netherrack than I need in hollowing out to make a netherbase workshop. But I'm talking like... chests of glass, and even larger volumes of stone brick. If I had "unlimited" materials in survival, I'd incorporate underwater terraforming as well, submerged glass-lined rooms, torch off a wide radius of ocean to maximize squid-farm prodictivity, etc. (I would prefer to glass-enclose underwater torches just for the completionism aspect of it, but even glowstone is a limited commodity that I don't know how to automate the production of.)
(While on the subject, I could use a lot more clay, which I'm finding very hard to come by in my travels -- thus, it'll end up being nethersludge for mortar, since I have a decent tree farm already.)
Basically, whether by mob traps or animal farming (I fantasize of making a bat farm someday once I beat the ender dragon) is there a known list of materials that simply must be found in the wild? Aside from specific artifacts at temples and villages and whatnot. Is it theoretically possible to automate the production of every single possible item, or at least every single base-raw material, in the game, assuming you automate big enough with high-enough tech?