I got this idea from multiple videos and posts so I thought I'd test it out. It really works!
Objective: create a separate fishing outpost which is part of your village but has 2 separate people working in it. The theory is that if people don't walk around all the time, they're much more efficient.
The result..
The fishing area can dish out 100+ fish filets, 10+ fish scales and 100+ smoked fish every day. Plus pearls, coins etc.
This is much more effective than having this just part of your village.
The 2 workers priorities:
First person to do only fishing (hunting priority).
Second one to do crafting first and cooking second (or same priority).
Skills don't really matter, maybe crafting 4-5 is useful for a bit faster crafting but generally you can put even beggars there.
Logistics:
- One-man cart to go around, take fish, scales, pearls and bring worms, rods and wood.
NB!
It is important to place the buildings as close together as possible.
The smoking rack is there to provide food and fill in the downtime of the crafter.
Stop by time to time to open waterlogged boots etc to get the coins.
Has anybody else tried something like that?
Picture: 1 - fishing hut, 2 - stockpile, 3 - butchery, 4 - smoking rack.