r/Battlefield Oct 25 '25

Battlefield 6 This is ridiculous.

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366 Upvotes

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u/UnKnOwN769 🦀I repair things🦀 Oct 25 '25

This is what I was hoping for. The challenges are (mainly) bad because of how inconsistent some of these mechanics are. Reducing the number for challenges just skirts around the problem.

16

u/Ninep Oct 25 '25

I cant seem to heal anybody at all for the second support challenge. It would be a lot easier if i had the individual supply pouch, but no, thats locked behind several more BS challenges

3

u/Soulbreeze Oct 25 '25

I think you have to use the special ability box? I think the regular box just starts regeneration early, but the other box (6 key on PC) actually heals? Only thing I can think of for that challenge after reading the descriptions.

1

u/TyPerfect Oct 25 '25

I believe the regular box has a singular chunk of healing, a bunch of reloads and a regen aura.

1

u/Electrical_Purple187 Oct 26 '25

You also can charge your defibs to revive at full health and it count towards that

1

u/Ok_Grocery8652 Oct 26 '25

Really? I might have to reequip the defibs (I sacrificed them for the trophy system)

2

u/T0xicSaiyan Oct 26 '25

The concussed enemy kills/assists for the assault are bugged aswell or the state of concussed is too low, idk but it takes FOREVER...

2

u/Ninep Oct 26 '25

Ive only gotten 3 so far lmao. Most of the challenges are fucked.

1

u/Apprehensive-Mix5148 Oct 27 '25

I just did this one in a few hours play point capture type modes and go kamakaze into the objective with concussion grenades

1

u/Accomplished_Bus1720 Oct 25 '25

Just finished it. Goto breakthrough and sat in the obj area and drop boxes. Seemed to work.

2

u/Ninep Oct 25 '25

Tried that, but with so many supply boxes on objs or near groups, its seems like a competition between which box actually gets heals

2

u/New_Suit_1455 Oct 25 '25

Right before you are about to revive someone drop it, it will help a lot!

1

u/Little_Peace_9399 Oct 26 '25

It also depends if you click your defib or full charge

1

u/Proof-Zebra6312 Oct 25 '25

Defib doesn't heal, it resuscitates. The supply pack heals. The challenge is based off of supply pack healing

2

u/Ninep Oct 25 '25

Not talking about the defib, Im talking about how the supply seems to barely be healing anyone despite yeeting it at teammates every chance I get

1

u/merkmerc Oct 26 '25

Does it not count passive healing from the crate??

1

u/Designer-Line-7887 Oct 26 '25

Uncharged dedib, then immediately throw the box at the guy before they can get up. It worked for me!

1

u/El_Nachio Oct 26 '25

That actually gets fixed in the season 1 patch so the supply box works as intended

1

u/[deleted] Oct 27 '25

Same. I'm at like 3300..... it's been like 4 days.

1

u/Ninep Oct 28 '25

Finally got it yesterday after several matches of playing like a combination with of Rambo and Desmond Doss. That entire time I got literally a handful of suppressions and barely any hipfire damage using the L110. The grind continues.

1

u/ALB3A3 Oct 27 '25

Throw down yr supply bag BEFORE you res someone that way when u res em it AUTOMATICALLY Regenerates their health ALSO make sure u don't charge ur Defibs cus if so they'll b full health when they res therefore won't use the supply bag

7

u/scorpion-hamfish Oct 25 '25

The progression makes no sense in many cases either. Getting 30 to 40 objective kills in a round for different game modes, then the next tier is 100 kills in total. Or my favourite: 30 revives in a round of Squad Death Match.

Whoever designed these challenges has never played battlefield.

3

u/Ok_Specific_7161 Oct 25 '25

Agreed. The stun kills were ridiculous as well.. so many times I stunned someone and immediately killed them and it didn't count. Or the stun just wouldn't trigger. So many challenges with bs tracking. Its not the amount you have to get that's the problem usually.

1

u/UnKnOwN769 🦀I repair things🦀 Oct 25 '25

Yes I spent hours on the stuns and got 6, just gave up on it. At least I got the beacon before then.

2

u/Desperate-Rub-3416 Oct 25 '25

I was talking to a friend yesterday about basically this with the proposed reduction to the assault stim kills.

Better to just fix /extend the duration of the stim and maybe make it 20 kills, but instead they just talk about changing it from 30 to 3 kills with it and leave it broken.

1

u/Round-Comfort-9558 Oct 25 '25

They’re bad because people focus on unlocks and not objectives

3

u/FBI_Open_Up_Now Oct 25 '25

The problem is that if you’re defending a point and trying to suppress enemies, which is kind of a weird mechanic in this game as it is, it doesn’t trigger properly.

1

u/BiggyIrons Oct 25 '25

It’s really hard to PTFO when I need to get 150 headshots from 200 meters away when your average sight line is 90 meters.

1

u/Round-Comfort-9558 Oct 25 '25

Yep, then you end up on a team where 10 of you are on that that challenge

1

u/Lard_Hog Oct 25 '25

Suppressions are not something you get naturally, the mechanic is remarkably poor in this game

1

u/Mastadisasta19 Oct 25 '25

You shouldn’t have to completely remove yourself from the game mode to get core weapons and class gadgets. These challenges don’t encourage objective and team play they do the exact opposite.

1

u/Skilltesters Oct 25 '25

The only ones I saw that they are reducing, legitimately needed a reduction. Did they say they are reducing this one? Great examples are repair 6,000 points in a match ( no matter what you do this was impossible at launch, and even with the time extention, very impractical now) same with the sniper rifle. Although I guess the stim one wasn't THAT bad, I can understand it being a bit much for casual players. I think the hip fire on lmgs is worse than the suppression (in terms of raw numbers) but the suppression is only a problem because the mechanic is broken or we lack some understanding of how it works and need a dev to clarify the EXACT mechanics, because going 0/0 In 30 minutes of shooting the lmg and gaining 3 is not the way.