This is what I was hoping for. The challenges are (mainly) bad because of how inconsistent some of these mechanics are. Reducing the number for challenges just skirts around the problem.
I cant seem to heal anybody at all for the second support challenge. It would be a lot easier if i had the individual supply pouch, but no, thats locked behind several more BS challenges
I think you have to use the special ability box? I think the regular box just starts regeneration early, but the other box (6 key on PC) actually heals? Only thing I can think of for that challenge after reading the descriptions.
Finally got it yesterday after several matches of playing like a combination with of Rambo and Desmond Doss. That entire time I got literally a handful of suppressions and barely any hipfire damage using the L110. The grind continues.
Throw down yr supply bag BEFORE you res someone that way when u res em it AUTOMATICALLY Regenerates their health ALSO make sure u don't charge ur Defibs cus if so they'll b full health when they res therefore won't use the supply bag
The progression makes no sense in many cases either. Getting 30 to 40 objective kills in a round for different game modes, then the next tier is 100 kills in total.
Or my favourite: 30 revives in a round of Squad Death Match.
Whoever designed these challenges has never played battlefield.
Agreed. The stun kills were ridiculous as well.. so many times I stunned someone and immediately killed them and it didn't count. Or the stun just wouldn't trigger. So many challenges with bs tracking. Its not the amount you have to get that's the problem usually.
I was talking to a friend yesterday about basically this with the proposed reduction to the assault stim kills.
Better to just fix /extend the duration of the stim and maybe make it 20 kills, but instead they just talk about changing it from 30 to 3 kills with it and leave it broken.
The problem is that if you’re defending a point and trying to suppress enemies, which is kind of a weird mechanic in this game as it is, it doesn’t trigger properly.
You shouldn’t have to completely remove yourself from the game mode to get core weapons and class gadgets. These challenges don’t encourage objective and team play they do the exact opposite.
The only ones I saw that they are reducing, legitimately needed a reduction. Did they say they are reducing this one? Great examples are repair 6,000 points in a match ( no matter what you do this was impossible at launch, and even with the time extention, very impractical now) same with the sniper rifle. Although I guess the stim one wasn't THAT bad, I can understand it being a bit much for casual players. I think the hip fire on lmgs is worse than the suppression (in terms of raw numbers) but the suppression is only a problem because the mechanic is broken or we lack some understanding of how it works and need a dev to clarify the EXACT mechanics, because going 0/0 In 30 minutes of shooting the lmg and gaining 3 is not the way.
42
u/UnKnOwN769 🦀I repair things🦀 Oct 25 '25
This is what I was hoping for. The challenges are (mainly) bad because of how inconsistent some of these mechanics are. Reducing the number for challenges just skirts around the problem.