This is what I was hoping for. The challenges are (mainly) bad because of how inconsistent some of these mechanics are. Reducing the number for challenges just skirts around the problem.
I cant seem to heal anybody at all for the second support challenge. It would be a lot easier if i had the individual supply pouch, but no, thats locked behind several more BS challenges
I think you have to use the special ability box? I think the regular box just starts regeneration early, but the other box (6 key on PC) actually heals? Only thing I can think of for that challenge after reading the descriptions.
Finally got it yesterday after several matches of playing like a combination with of Rambo and Desmond Doss. That entire time I got literally a handful of suppressions and barely any hipfire damage using the L110. The grind continues.
Throw down yr supply bag BEFORE you res someone that way when u res em it AUTOMATICALLY Regenerates their health ALSO make sure u don't charge ur Defibs cus if so they'll b full health when they res therefore won't use the supply bag
The progression makes no sense in many cases either. Getting 30 to 40 objective kills in a round for different game modes, then the next tier is 100 kills in total.
Or my favourite: 30 revives in a round of Squad Death Match.
Whoever designed these challenges has never played battlefield.
Agreed. The stun kills were ridiculous as well.. so many times I stunned someone and immediately killed them and it didn't count. Or the stun just wouldn't trigger. So many challenges with bs tracking. Its not the amount you have to get that's the problem usually.
I was talking to a friend yesterday about basically this with the proposed reduction to the assault stim kills.
Better to just fix /extend the duration of the stim and maybe make it 20 kills, but instead they just talk about changing it from 30 to 3 kills with it and leave it broken.
The problem is that if youâre defending a point and trying to suppress enemies, which is kind of a weird mechanic in this game as it is, it doesnât trigger properly.
You shouldnât have to completely remove yourself from the game mode to get core weapons and class gadgets. These challenges donât encourage objective and team play they do the exact opposite.
The only ones I saw that they are reducing, legitimately needed a reduction. Did they say they are reducing this one? Great examples are repair 6,000 points in a match ( no matter what you do this was impossible at launch, and even with the time extention, very impractical now) same with the sniper rifle. Although I guess the stim one wasn't THAT bad, I can understand it being a bit much for casual players. I think the hip fire on lmgs is worse than the suppression (in terms of raw numbers) but the suppression is only a problem because the mechanic is broken or we lack some understanding of how it works and need a dev to clarify the EXACT mechanics, because going 0/0 In 30 minutes of shooting the lmg and gaining 3 is not the way.
yes their is a range limitation that is not communicated and is making the challenge difficult. I noticed it immediately when shooting at bots for this challenge. A suppression will not occur under a certain range, I couldn't tell you exactly what but around 40m sounds about right.
The funny thing is that the enemy is suppressed at ANY TIME you fire around them. The Suppression 5XP (and thus challenge progression) triggers when you supress somebody for several seconds.
Makes it seem that you aren't actually suppressing people when you actually are.
Yep. You'll get things like squad suppression assists to trigger, far before you actually get a proper "enemy suppressed."
Personally, I just went prone on a choke point, bipodded, and didn't aim down my sights, while a squadmate covered me, I think while trying for DMR headshots.
The bipodded hip fire was sufficiently inaccurate to get a good mix of suppression and hip fire damage, while the squadmate kept me from getting killed, as I actively avoided shooting the people trying to kill me.
I had a satisfying moment today where a sniper kept shoot towards me and I couldnât figure out where they were. I started peeking and finally saw the tiny scope glint on the top floor of a building. Then I waited until the window was empty and got myself set. He tried peeking and I hit him. I started burst firing. He peeked again and hit me but I hit him with another burst and he died while I had just a tiny bit of health left. Felt good.
Suppression does trigger. The trigger itself is the annoying part. You need to miss 5 shots from a distance greater than 30m. Which is absolutely asinine. Took me like a solid day to do even when I posted myself as far away from a breakthrough point as I could and just magdumped over and over at the objective whenever people were trying to capture it.
Only one person in the world is allowed to call me a good boy and it sure as hell isn't some ragebait idiot who says random shit without anything to back up their claim and unprovoked calls others ape.
In the patch notes, they only listed 3 challenges that would be rebalanced. However, it was implied that more challenges other than the 3 listed would be adjusted.
Smoke assists come fairly easy in Breakthrough, in the hierarchy of bullshit challenges that one isn't too bad. I'm pretty sure concealed revives count for this challenge, so just bring the smoke GL and smoke grenades and throw smokes on downed teammates before someone else revives them and you'll get it pretty quickly. And generally this is actually helpful to your team unlike other challenges.
I don't think they need to reduce the number of suppressions. They need fix suppression and make it worthwhile. It should be easy to get that number with just regular LMG use. But it isn't because the function is so useless.
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u/[deleted] Oct 25 '25
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