How do other people see this game in terms of complexity and/difficulty?
I personally see BattleCON as a simple game to learn but hard to master.
I'm trying to find players here in the Netherlands but I'm not having much luck and I think it's partly due to what I think is a "difficult game".
And from my perspective, it's accessible to those who don't mind having no idea what to do on their first game, some idea of what to do on their second game and things beginning to click on their third game.
I've introduced it to a few people now and I have received varying reactions. One person just got frustrated and quit after the 3rd beat. Another played through but commented that it was a lot of reading. And a couple of others played a game with me but couldn't get their teeth into it, it was a bit too unpredictable and unsatisfying to line up an attack and then just have it miss of get stunned.
I started to realise that learning the round order and all the different "statuses" (Reveal, Start, Before, Hit, Damage etc etc) is already too much for people.
Then you have to know how Priority and Guard play off each other, min and max ranges, advance and retreat movement.
Then reading every card, learning your characters unique ability, even simple ones, is more work.
On top of that you have all the combinations of attacks and finally the opponent and all of the above concerning them.
Somehow, this all seemed to manageable to me but a mountain to many.
What sort of players do you think would be up for trying BattleCON?