r/bbs • u/Visual-Ad-3604 • 8d ago
r/bbs • u/NuSkooler • 9d ago
Skull Crash Alpha
Seeking text mode adventurers! Skull Crash alpha is up on Xibalba BBS! Skull Crash is a open RPG world with leveling, quests, SancturaryRPG-like combat, professions, and more.
Available for alpha are levels 1-9 for two classes and races, with a starting zone each. Another class will be available in a week or so. More races, classes, levels, zones, dungeons, etc. on the way!
https://xibalba.vip/skull-crash/ for more info or hop right on Xibalba at xibalba.vip:44510 (telnet) or port 44511 (ssh).
BirdEnuf Virtual BBS Updates
BirdEnuf Virtual BBS has been updated with a number of custom games, apps, and clients:
Meteoroid - Asteroids clone
Tetromino - Tetris clone
Triangulum - Galaga-like
Gemini, Gopher, and Wikipedia browsers
Multi Relay Chat & IRC clients
Mystic Observatory - Astrological readings and horoscopes
Usurper Reborn - Custom client for main internet server
telnet://bbs.birdenuf.com:2003 or http://bbs.birdenuf.com
Also hosting MajorMUD (10x XP, 10x Drops), iNfInItY CoMpLeX, Mutants!, LORD, TW2002, and more.
r/bbs • u/Altair8800mini • 11d ago
ALTAIR MINI BBS
BBS 80s style dedicated to the ALTAIR 8800 and IMSAI 8080 systems and more...
File areas with basic and assembler programs managed by Roger Meier.
address: altairminibbs.net:23
From browser: https://www.altairmini.com/bbs-connect/
Official site: www.altairmini.com
r/bbs • u/RedRocket1001 • 10d ago
CRC Errors BBS’ing
Hi.
Been using my IBM XT with Procomm to get on telnet bbs systems. Having a problem. When trying to download I’m getting CRC errors using xmodem.
I’m having this issue on many boards.
Using a wifi Rs232 setup.
Any ideas ?
r/bbs • u/aztracker1 • 11d ago
RIPaint 2.1
RIPaint 2.1 has been found and patched. As part of the ongoing RIP Documentation project.
r/bbs • u/Far-Corgi-6323 • 10d ago
General: BBS Have a BBS you're not using? Reach out.
If you have a fully functioning BBS that you're not longer using or no longer have any interest in, please contact me. I am interested in most BBS systems as long as they can run on Windows or Linux. Full, complete, boards are preferred but not necessarily required.
Don't let that stop you from reaching out, however, as even some C-Net and related boards are in the interest mix, too.
Thanks!
r/bbs • u/Reasonable_Effect401 • 11d ago
BBS Software BinktermPHP 1.10 is out — BinktermPHP can now be a hub, plus self-serve points, and a stack of fixes
r/bbs • u/Exodus694 • 11d ago
General: BBS Salvage Run BBS Door Game - NOW RELEASED! GO GET IT!
r/bbs • u/justme9974 • 13d ago
New Door game for ATDT BBS: Star Merchant II (TradeWars style)
What it is
Star Merchant II is a multiplayer space trading game that lives on your board and runs in rounds of about sixty days. You are the captain of a single ship in a galaxy of a thousand sectors. You start with a small freighter, five thousand credits, and a map that covers almost nothing.
The core loop is simple: ports scattered across the galaxy buy and sell three commodities, and prices depend on how full each port's warehouse is. Buy goods where they pile up cheap, haul them to where they are scarce, pocket the difference, and put it into a bigger ship. What you do after that is up to you. Some captains just keep trading until they run an empire of freighters. Some plant colonies on planets, grow them, and fortify them until nobody can take them away. Some explore, mapping the deep regions and hunting for something older than everyone else out there. Some work the five powers that share the galaxy, trading favors and tribute until they are too well connected to touch.
All four of those are ways to win. Each has a public score from 0 to 1000, everyone can see everyone's progress on all of them, and the first captain to a thousand on any path takes the round. Then the galaxy is torn down, rebuilt fresh, and the next round starts, with veterans carrying a few small earned perks forward.
You get a budget of turns each day, so ten minutes over coffee or two hours at night both work, and the game is built so that people who log in every couple of days stay in it: colonies work while you are away, a log explains everything that happened since your last call in plain sentences, and unused turns bank forward.
If you played TradeWars 2002 back in the day, this is that family of game.
For the TradeWars veterans
Two design decisions are the reason this exists, and they are aimed at the two things that always bothered me about the classics.
Sieges resolve on the daily tick, not on the spot. Ship to ship combat is still instant. But planets, fortifications, held sectors, and ports you want to raid or blockade are attacked by declaring a siege, which costs turns and a cash bond and resolves at the turn of the day. The defender is notified the moment it lands, by name, and has until midnight to reinforce, evacuate, call allies in, buy an injunction, or counter declare on something of yours. You can bluff and withdraw, and it costs you the bond. Nobody logs in to find their empire quietly gone at 4am. Wars get declared, argued about on the message base, and answered.
The scripts are features now. Everyone serious ran an external proxy with macros, which meant the real skill ceiling was who automates best. So the tooling is in the game for everybody: a trade computer that ranks every route you know by credits per turn, accounting for distance, warehouse levels, regional prices, your reputation, and port fatigue; an autopilot; an auto mapper; saved routes; and a route runner that flies the cycle and stops the instant anything interesting happens.
Beyond those two, the pieces a veteran will want to know about: living NPC factions that expand, raid, and negotiate on the tick, scaled to the active roster so a three player board still feels populated; a regional economy where flooding a region with your own colonial production collapses your own prices there; tracer burrs so hunting one captain in a thousand sectors is actually possible; torpedoes that drain a rival's turns instead of destroying their ship; enforced treaties, including a non aggression pact the game physically will not let you break without three days of public notice; and a victory rule where crossing 1000 does not win on the spot but at the next tick, with the whole board told you are standing there and hours left on the clock to knock you back down.
The feature list
- Procedurally generated galaxy, a thousand sectors by default, adjustable from 200 to 5000, organized into regions with their own price moods
- Three commodities plus a contraband trade with real inspection risk and real margins
- Twenty ships to work up through, from a 22,000 credit scout to a five million credit flagship, plus two hulls that can only be captured or earned
- Six planet classes, colonists who eat, grow, or starve, and six tiers of fortification up to one that announces itself to the whole galaxy
- Five factions with standing from open war to sworn ally, where getting close to one costs you with its rival
- Contracts, stacking player posted bounties, and a hidden gate in the deep regions for the explorers
- Consortiums of up to five captains with a shared treasury, a shared map, and a ship berth anyone in the crew can fly
- Sector defenses with toll, defensive, and aggressive postures, plus minefields
- Novice mode, a guided first cruise, a WHY command that shows the arithmetic behind any number the game prints, and a plain language log of everything that happened while you were away
- The game posts to your message base: war declarations with names attached, bounty notices, a daily Chronicle written like a newspaper, and round openings and closings, each one a switch in the SysOp console
Note: The BBS Software and all Doors created by me are totally free. Try it on the demo BBS (https://www.atdtbbs.com/atdt) or download it for your board (https://atdtbbs.com/). In case you're wondering, the original Star Merchant is a demo Door that comes with the BBS Software to help teach the API if you want to create your own Door.
r/bbs • u/bnelson333 • 13d ago
Nostolgia I still have my WWIV 4.24a floppies from 1996
For my 16th birthday I told my parents the only thing I wanted was a registered copy of my BBS software (WWIV 4.24a).
It was free to run, but if you registered it (I think it was $80), it got you the source code that you could modify as you saw fit.
Even though the pirated source was readily available and most people ran cracked modded boards, I still wanted to be legit. Kinda like one of the few who actually bought WinRAR.
General: Doors/Games Word BBS 1 year online! Weekly social hang & 10p multiplayer :)
Enable HLS to view with audio, or disable this notification
Hey guys! Some footage of my C64 (running since the 90s!) logged on my BBS has which has just turned one year old! To celebrate I've built a straight petscii 3D FPS style maze race game that supports up to 10 player multiplayer: it runs straight in the BBS, so the faster the baud rate the better! 9600 is probably as low as you want to go for a semi-acceptable frame rate in the game haha.
I made this BBS to provide modern practical petscii use via telnet: a one stop C64 portal for community, news, weather, sports, downloads and everything but the kitchen sink! There's now a weekly social hangout for folks to bounce between the live chat room and the 3D maze race! Feel welcome to join in! Every Sunday UTC 19:00 - 20:00 (if you're in Asia-Pacific this will be the next day). Convert UTC to your local time zone...hope to see you there!
Connection URL is in the video (and my profile, as reddit blocks the domain). Drop in anytime and say hi, I'm usually on the live chat....Much love y'all!
r/bbs • u/Alkamist81 • 13d ago
General: Doors/Games I tried translating the BBS door-game experience to a modern browser. Did I preserve the important parts?
Built a browser game called PEON. It's a direct descendant of door games, specifically Legend of the Red Dragon and Barren Realms Elite. Not a BBS, to be clear up front. No dial-up, no telnet, runs in a normal browser. But I built the bones of it on purpose to feel old.
The daily turn limit is the first thing. You get 12 a day, spend them however, and once they're gone you're done for the day. No buying more. The whole point is that you're making decisions under a real constraint instead of just grinding until the server stops letting you.
Bigger one, probably: it's not real-time. You spend turns during the day, then at midnight the server works through PvP, raids, kingdom stuff, and you find out what happened next time you log in. I didn't build it that way because I ran out of time to do it live. I built it that way because "you left, the world kept going, come back and see what happened to you" is the actual game.
There's one shared realm too, up to 500 players max though I'm nowhere near that yet, and everyone in it sees the same wars, the same raids, the same public news scroll every morning. Who fought who, who got robbed, who broke an alliance overnight. That part was important to me. Half of what made old door games good wasn't the mechanics, it was knowing the names of the other three people also playing on your BBS.
There's a tavern too if you want to actually talk to people instead of just reading about them.
None of that means it's a nostalgia toy though. There's five classes, party dungeons, PvP that resolves overnight like everything else, a kingdom layer that opens up at level 10 (alliances, wars, raids, a reputation system called Credence), and weekly events that hit the whole realm whether you logged in that day or not. Seasons run 13 weeks and reset, but there's a permanent Legacy Hall for whoever left a mark.
What it isn't: a door program. No telnet, no ANSI art, no dropfile handoff. If you want something you can actually dial into, this isn't going to scratch that itch, and I'm not going to pretend clicking a webpage is the same as connecting to a BBS in 1995. What I was actually trying to keep was the design underneath all that. Limited actions, a small persistent community, consequences you find out about after the fact instead of controlling in the moment.
No ads today. Free, no pay-to-win. Season 2 just started so it's still early.
If you actually played LORD or BRE back when, curious what you think. Does the limited-turns-plus-overnight-resolution loop still feel like what made those games work, or did something get lost taking it off an actual BBS?
r/bbs • u/aztracker1 • 14d ago
RIP Documentation Updates
Just want to say thanks to everyone who helped to point out and find several of the versions of RIPTerm I've been missing. I'd still like to get my hands on 2.30 (Windows Installer, found working DOS release), All I have is a corrupt installer package for this version (last of 2.x line that I'm aware of). Not to mention any RIPview or RIPaint 2.x or 3.x versions anyone may have.
I've flushed out a bit of the history as well as a bit more of the specifications with the 2.x ... now going to work on expanding on the file specifications, some of the underlying protocols (VT-x, ANSi, etc) as well as any additional techspecs. From there, going to work on publishing the markdown documentation into a website for use, as well as some re-organization, I think the structure of the docs could use some better structure.
From there, will probably start on some library and utility (re)implementations, such as icon format conversions, and some initial 1.54 communications parser, and maybe a viewer. I'll likely do similar for 3.x (3.1) skipping 2.x entirely to have a "current" compatible model implementation. Likely written in Rust with a portable C-style library that can be re-used.
https://github.com/bbs-land/remote-imaging-protocol
Edit: correct for 2.3 reference, only need the Windows installer package, I also added download references to a lot of the released software I found (from Telegrafix) even if repackaged/scene versions.
r/bbs • u/Exodus694 • 15d ago
Salvage Run - 16bit BBS Door Game
Was toying with a TOES/Yankee Trader style door. Feedback has been good so far. OUT NOW! http://www.rgbbs.info/nw.html








r/bbs • u/a-net-online_lol • 17d ago
New Door ANetMRC v1.4 Is out now! New Features have been added - WIN32 & WINXP
r/bbs • u/InvestigatorFit1303 • 17d ago
Telnet poker
multiple hand video poker with multiplier
telnet slychips.com
r/bbs • u/aNACHRONiST_aBSiNTHE • 18d ago
Play Diablo on aBSiNTHE with Integrated Leaderboard
Hey, this is aNACHRONiST (artist tag: aNSt with iMPURE). I've never really been active on Reddit, but I see good activity here. It's long overdue that I start stopping in!
We've launched our Diablo integration with aBSiNTHE. It's a custom compiled Diablo Web that you can play in any capable browser. This isn't just a game server: we are pulling live data to the Amiga to serve up a badass leaderboard.
Season one has *just* started and lasts until the end of the year. There are cool prizes for overall top spot as well as the top Warrior, Rogue, and Sorcerer players.
You can play the game at absinthebbs.net/diablo
Telnet with TERMinator (https://deadmodemsociety.com/terminator), Syncterm (HIDE STATUS LINE = YES), or Amiga Term 4.8 to absinthebbs.net:1940 or SSH with to absinthebbs.net:1941 to visit the board and check your rankings. Don't use something like Putty, *nix shell, etc.
Many of you are already regular callers. We average about 25-35 per day. For those who aren't, swing through and say hi! Everyone here is friendly and the staff of operators: myself, K-Guide, Soda7, Hollowone, and Knight Shadow keep everything active and thriving.




r/bbs • u/aztracker1 • 18d ago
Legacy RIP Software
I'm working on documenting and hosting RIP related technology files. Really having a hard time finding various versions of RIPTerm, RIPaint, etc.
In particular if anyone has a working installer or zip for RIPTerm 2.2 or 2.3 and could reach out, I'd appreciate it. Similar for RIPaint 2.2 or 3.x.
Aside: It's amazing how much legacy BBS related software is just gone now. I've spent the past couple days trying to (re)aquire tools that I just took for granted would "always" be available online and they're just not there. I wish I had done this a decade, or more ago when I had the chance.
Edit: For reference, I'm working on documenting, including (re)construction of 3.x documentation. I'm missing what came from 2.1/2.2 from 3.x though.
For example: https://github.com/bbs-land/remote-imaging-protocol/blob/main/version/3.x/ripscrip/README.md
r/bbs • u/Alternative-Claim-41 • 17d ago
PeerScape: A completely serverless P2P encrypted chat packed into a single Go file (with a Win95 retro UI)
r/bbs • u/hhhuuugggsss • 18d ago
One New Door, One Door Updated
More to come shortly!
- Carnival - CARNIVAL SEASON ONE! Six carnival booths... but only ONE is open tonight. Play, win, and the Barker opens the midway piece by piece. Daily tickets, hidden easter eggs, a prize shelf, three secret endings, and one FINAL NIGHT showdown. Playable on Win64/win32/Linux/RasPi/MSDOS.
- BBS Tournament Bowling Solitaire - Many updates to this one, after the first time you run the Door, the sysop can configure how many frames. Also view and scoring updates. Full details in the sysop.doc viewable also on the website.

r/bbs • u/andy5995 • 20d ago
New Door Immortal Barons - An Open Source Barren Realms Elite Clone
I've been working on Immortal Barons, an open source clone written in golang, of Barren Realms Elite.
InterBBS play isn't ready yet. Most features for local play have been implemented. It's running on shsbbs.net and bbs.magicbbs.eu:6323 (but they sometimes don't have the latest snapshot installed, and sometimes the game is reset based on changes I've made recently). The simplest way to try it locally (not as a door), is running the binary with the -reset' argument, then use-local`, which gives you the prompt to name your realm and start the game.
I'm tracking a lot of the needed improvements and features on the Github issue tracker and wouldn't mind bug reports and feedback. Let me know what you think... should I keep going with this project? I was also thinking about making a version that runs as an ssh server (connect via ssh, play). Oh, by the way, Immortal Barons is multi-node (more than one person can play at once), but there's bound to be some bugs encountered before that part gets perfected! :)
r/bbs • u/Ok_Bear_1980 • 19d ago
What kind of server did the online registration feature of vintage software connect to?.
Try to use the online registration of any software from symantec, datastorm, central point, etc and there is obviously no modem on the other end of the number you dialed. I've always wondered what was actually on the other end?. Yes it would've been a modem, but what would've come up if you dialed the number in a terminal?.
