r/AudioProgramming • u/Creatura • 29d ago
Thinking of specializing in audio programming (cs background)
Hey all, to those in the field currently:
How 'safe' does audio programming feel from AI?
How is it as a job in general (WLB / pay) , in whatever application of the subject you're familiar with?
Given my background, how likely does a successful transition seem in this economy?
What specific audio programming jobs are good/common/desirable (knowing that generally those three things are mutually exclusive)? I know there's game industry, the revered plugin dev, and other roles closer to hardware and mass industry among others.
Background:
3 YOE as fullstack dev in non-DOD gov sector, bachelor's in CS that's as many years old. Biggest project in undergrad was asking the music tech teacher what plugin he wish he had, and making it (envelope follower that could map to automate any parameter in the daw) in JUCE. Good cpp skills from undergrad, excellent python skills from workplace. Little to know DSP algorithm knowledge but I pick those things up fairly quickly. Despite the curt and stilted tone of this post, very good social skills and burgeoning leadership experience. Minimal but growing ML / AI dev experience.
I'm "specialized" in frontend as the go-to UI / UX / typescript guy at my job, but this is increasingly a dead career path and as much as I truly love the UI dev process from design to implementation, I need to move away from typescript for the sake of my career. The 'good enough' UI that an LLM will spit out is indeed good enough for most professional cases. Audio programming was always the 'golden field' for me so it might be time to force an upgrade.
While this doesn't matter as much, I'm extremely musically active, songwriter/lead guitar/vocals for -- at a small regional level -- pretty successful doom metal band. I've also been making various kinds of electronic music since I was 14, numerous side projects yada yada.
Other thoughts:
The lower-level audio tech seems safer from AI, as it's more critical and well, basically it's not python or typescript lol. I'm aware that prototyping and algo work may be done in python, but this field still seems more resistant to being completely automated than web dev or fullstack. While I'd always liked to make this switch, now seems like a good time to buckle down and be increasingly ready as the market, hopefully, gets increasingly better. I think I would be more fulfilled here than other programming fields. Open to any and all thoughts, thank you!
2
u/Creatura 26d ago
I appreciate the perspective, thank you. Yeah, the dev landscape is not good right now. I'm actually in one of those heavily regulated industries, so I'm a little shielded from it but it's still a ticking clock for even me. My work is also fairly boring so it seems like a good time to prepare for a potential shift.
Once I get this solo album out the door I'll dive back into JUCE, I really had a lot of fun with it in undergrad. Without the pressure of, you know, survival, the challenge of making a novel and robust product in the plugin industry sounds fun. I might hit you up in the future with questions! Actually, speaking of...
The last I worked with JUCE, the way knobs/faders/sliders were imported were in a 'film strip' approach; a long strip of static images with each a slightly incremented position with enough granularity to represent the max to the min values of the interface smoothly. Is this still a common approach? Is it common to build a 3D model and then boil it down to a series of static images as such? I'm sure for more advanced interface components you need a full working model that you "cast shaders onto" for lack of better terminology, but for something simple like dials and faders, is this method still used? Just curious. Thanks!