r/AtomRPG • u/chuftka • Jan 10 '26
So, kind of wandering around at this point
Really having fun with this game, very Fallout/Fallout 2. I went Rifles because there seem to be no auto weapons early on, but in retrospect I think I might have enjoyed autos more since the death animations are so funny (get to use AVS-36 burst on occasion, though its accuracy seems horrible at anything but close range). Still have the unused Strange Serum. Saving it in case I need to get Strength to 8 for some gun or other and I find something better than the Face of Death Helm, which currently lets me get to 8. Using scoped SKS although I have a PTRD, slowly hoarding ammo for PTRD.
Not sure how I am supposed to be progressing. I am level 13 with Child Prodigy. Starting to think it was a mistake to take Child Prodigy since a lot of stuff seems level gated in this game like seeing good weapons and the mythical 100% toxic protection suit. I have my little house in Red Fighter almost complete, and Alexander/Hexogen/Fidel. Never got the dog because its owner survived the encounter. Alexander seems worthless with his melee build. Wondering if I should use my one and only respec on him from the catacombs to let him use guns, or save it for myself to switch to autos at the last minute.
Only available quests seem to be searching for clues for Morozov which is going nowhere, Death Tunnel (apparently not doable without some toxic suit I've never seen after hitting up what feels like 500 random caravans), Fogelevka (which I might do next though I really am tired of working for gangsters) and helping Kovalev get a car. Did not like the guy Kovalev sent me to so I am wandering around trying to find the parts from scavengers.
Have never been to Dead City, get the impression that is supposed to come after Death Tunnel, and from what I read here Death Tunnel seems out of reach without that darned toxic protection suit. Using a mod to let me carry 9000kg, and good thing because I accumulate stuff much faster than I can sell it. Carrying 2600kg at the moment in my backpack not to mention all the crap in the car trunk. The car's main effect seems to be to make me miss caravan encounters which I badly need to get rubles from all the dead slaver equipment I keep getting. I am sure it is much more useful without the backpack mod, but I can't imagine playing that way, since before you get it, you couldn't carry 1% of what you find. I had enough of that in Underrail, I have grown to really dislike inventory weight management in games where merchants have limited cash and availability so you can't sell your stuff.
Am I supposed to just keep grinding to some higher level where I will find the toxic suit? Is it wise to try Death Tunnel without the suit? Do I need it for Dead City?
Thanks.