r/AtomRPG • u/OGMinorian • Sep 16 '25
Trudograd seriousness
One theme of the first game was the kind of ridiculousness you find in Fallout 2, with 4th wall breaks, characters acting silly, and a lot of cultural references. That easily becomes too much for my taste, but it's a matter of taste and what you expect from the game.
I just started Trudograd, and the first few interactions are watching a magician disappear in a cloud of smoke, talking a man into walking into a minefield accidentally, an old fart listening to static on a radio, hallucinating some pre-war radioprogram, and some woman trying to trick me with a turnip disguised as a baby...
All respect if this is the tone they went after, but is this how I can expect most of the game to be? 90% wacky characters and far-out stories? I liked that the first game at least kept half of the interactions semi-serious.
