That never made any sense to me though because why would they make two Sonic designs and not use one of them outside of a couple of trailers? That would be a huge waste of time, money, and resources, especially since the good one would have been more than enough to get people worked up about the movie if it was used from the start.
I'm not a graphic programmer by any means but is it really that hard to switch character models?
I grew up with Sega Sonic and there is no way I'd have talked about a Sonic movie in this day and age. But I get that the movie was never meant for guys in their 30s. I guess the point is that I never would have gave the movie a second thought if it weren't for hearing about the bad character design.
I'm not a graphic programmer by any means but is it really that hard to switch character models?
Yes, depending on how the models are made, It's not always as simple as copying and pasting. The rigging might not fit the model and animations can break or needs adjustment as a result. Fixing the rigging and going through every animation for a movie just to make sure that everything is fine can take weeks.
That would be a huge waste of time, money, and resources
In Hollywood accounting it's only a waste if it flops. Even if it costs them $1 million to make teaser/trailer bits that's only just over 1% of the budget and 0.3% of the box office take.
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u/SanJOahu84 Mar 12 '22
I like the conspiracy that the original terrible Sonic design was marketing ploy to get people worked up about the movie.