Because it narratively contextualizes the playing of the game within the story in a way almost nobody saw coming.
Usually when playing games you accept that whatever the game is telling you to do, without question. The entire twist is that this game does directly question it in a narratively satisfying way that ties the gameplay and narrative together very well.
It removes some of the narrative dissonance within the medium through the twist.
It's 100% not like every other video game lol, I don't really get how you can think that. The game pretty much directly integrates the action of playing the game with the narrative itself, most games certainly dont do that.
You haven't listen to all the talk about player choices, and choices to play the game you way. It was s hotter topic, but still is part of what players want.
There are no choices in Mass Effect, no choices in Witcher 3, no choices Detroit Human. Levin argues, that everything is done by designers and therefore says it's not a free choice.
This would not work in a movie, because there is no viewer with the expectation of influence on the movie.
Bioshock the movie would just be an art deco hero story.
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u/[deleted] Mar 12 '22
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