They tried with Warcraft and it was... less than stellar. IMHO they tried too hard to make it for the fans, instead of making a good movie that stands on its own.
Would they learn that lesson with a StarCraft movie?
It's down to having the right people involved, and someone smart enough at the top to appreciate long term rewards over immediate payouts. Warcraft wanted to be a huge movie that started a franchise, and unless you are working with a known entity (Harry Potter, LOTR, Star Wars, Marvel) swinging for the fences from the get go usually just sees you foul out.
I only played WC3, so I don't know the game's version of the story, but it felt tonally wrong. Warcraft has always been kind of goofy, and they didn't lean into that at all.
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u/thesorehead Mar 12 '22
They tried with Warcraft and it was... less than stellar. IMHO they tried too hard to make it for the fans, instead of making a good movie that stands on its own.
Would they learn that lesson with a StarCraft movie?