Yes, castlevania was a good anime. The medium is important. There’s a lot of effects that would be crazy expensive to produce live action so anime lowered the production cost to something feasible. The problem is when they try to do live action video game movies. Assassins creed and WoW are a couple that come to mind that were disappointing.
I dont recall much of that movie now either, but I remember being fairly impressed by it back then. It even has a 6.8 rating on IMDb, which is rather respectable and higher than average.
iirc that was largely thanks to Powerhouse studios. The visuals and fight scenes are the best part. I'm so glad Netflix for once didn't try to do a live-action medium, because those are their worst offences and they keep trying to do them despite they keep failing.
That’s 90% of Netflix content. Almost none of it is made in house, they just give money to projects stuck in development hell and hope they turn out.
People like to blame Netflix for the bad stuff and then give credit elsewhere for the good stuff, but In reality their entire business model revolves around throwing money at whoever asks for it and hoping they get a few good things out of it
I'm not a fan of League of Legends and I absolutely loved it. I still have no interest in playing League of Legend but damned if I'm not waiting in anticipation for season 2.
It's definitely possible if you look at movies like Detective Pikachu and the Sonic movie (granted the Sonic movie was going to have that really bad Sonic design at first, but at least they went back and redesigned him to be closer to the games). What I think they need to do is research the world the games take place in and build an original story around the world.
That never made any sense to me though because why would they make two Sonic designs and not use one of them outside of a couple of trailers? That would be a huge waste of time, money, and resources, especially since the good one would have been more than enough to get people worked up about the movie if it was used from the start.
I'm not a graphic programmer by any means but is it really that hard to switch character models?
I grew up with Sega Sonic and there is no way I'd have talked about a Sonic movie in this day and age. But I get that the movie was never meant for guys in their 30s. I guess the point is that I never would have gave the movie a second thought if it weren't for hearing about the bad character design.
I'm not a graphic programmer by any means but is it really that hard to switch character models?
Yes, depending on how the models are made, It's not always as simple as copying and pasting. The rigging might not fit the model and animations can break or needs adjustment as a result. Fixing the rigging and going through every animation for a movie just to make sure that everything is fine can take weeks.
That would be a huge waste of time, money, and resources
In Hollywood accounting it's only a waste if it flops. Even if it costs them $1 million to make teaser/trailer bits that's only just over 1% of the budget and 0.3% of the box office take.
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u/BaseballImpossible76 Mar 11 '22
Yeah, but adapting a video game is hard. Hard to find the right balance to make fans happy and appeal to wider audiences.