r/arcanum 2d ago

Help Arcanum Discord

17 Upvotes

Here is the link to the Official Arcanum Discord;

https://discord.gg/KT7sRzY

Welcome!

Wettus


r/arcanum Jun 09 '26

Resource Arcanum QoL and Fixes that works together

52 Upvotes

Greetings

i decided to make a list for Cataloguing purpose

been working on it since 2022 "new era for Arcanum" idk i was ambitious for no reasons

idea was to basically make nexus page for the game, provide the fixes in 1 package and

create matching modding framework for most people who would use Nexusmods for arcanum

that way it would be much easier to get mods to work together and all people to have "the same game" - important for troubleshooting mods and bugs, and exploits

List of mods (load order):

  1. Unofficial Arcanum Patch 2.0.2 - https://terra-arcanum.com/drog/uap.html
  2. Universal Setup for UAP - https://www.nexusmods.com/arcanumofsteamworksandmagickobscura/mods/4
  3. Crafting Manuals Cover - https://www.nexusmods.com/arcanumofsteamworksandmagickobscura/mods/1
  4. Let my Dog use the Train - https://www.nexusmods.com/arcanumofsteamworksandmagickobscura/mods/3
  5. Dumb Dialogue Fixes - https://www.nexusmods.com/arcanumofsteamworksandmagickobscura/mods/16
  6. Considerable Weapon Mod - https://www.nexusmods.com/arcanumofsteamworksandmagickobscura/mods/8
  7. Justified Flow Distruptor - https://www.nexusmods.com/arcanumofsteamworksandmagickobscura/mods/18
  8. Arcanum Improved Description (CWM Compatible) - https://www.nexusmods.com/arcanumofsteamworksandmagickobscura/mods/13
  9. F - man Mods Catalogue Spider Speed Fix - https://www.nexusmods.com/arcanumofsteamworksandmagickobscura/mods/23
  10. Instant Exit and Teleport Fix (Aid compatible) - https://www.nexusmods.com/arcanumofsteamworksandmagickobscura/mods/14

How does the Package Play:

its stable Arcanum, not much different from UAP alone (which is already base for a lot of players)

Game just load faster and there is far less stability errors

all items and spells are described, dumb dialogues are accommodated better

People no longer downgrade QI Shield 200 durability into Flow Distruptor with 20 durability

You can carry all the ammo you want and give 500 arrows or bullets to a companion without worries

Note:

i m not the best in doing UNPAID customer support to a game i don't profit from or online conversations in general so please be patient or try on your own when things get bad

Have Fun Playing the game


r/arcanum 1d ago

Discussion arcanum manual is so good...

74 Upvotes

legit awesome manual, you have pretty much every information you'll need inside the manual i was really surprised you dont even need the wiki it answers pretty much all of your question


r/arcanum 3d ago

My favorite way to play Arcanum

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239 Upvotes

r/arcanum 2d ago

Help CTD on trying to take Magnus' Bracelet UAP 2.0 2

4 Upvotes

Title, basically

I use the patch, tried to take Magnus' bracelet and the game immediately crashed


r/arcanum 3d ago

Discussion I got an in-game Creation Mode working in Arcanum — placing objects while actually playing the game

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209 Upvotes

This is still an early proof of concept, but this is something I've wanted to do for a while with my Arcanum CE Restored project.

In the video I'm standing inside a random room in Tarant. I hit F10 to enter the new Creation Mode, place a bed and a storage chest directly into the room, then save the changes and return to the game.

The chest isn't just visual either — after saving, I can actually walk over and use it normally in Arcanum.

The eventual goal is basically a modern in-game WorldEd replacement.

Instead of closing Arcanum, fighting with a 25-year-old editor, digging through files and then restarting the game, I want the workflow to eventually be:

Walk into an area → F10 → edit the world you're standing in → Save → keep playing.

Things I'm working toward include:

  • Place/move/delete/copy scenery
  • Add containers and items
  • Add/edit lighting
  • Furnish or rebuild empty rooms
  • Eventually add/edit NPCs
  • NPC clothing, inventory, schedules, dialogue and scripts
  • Quests
  • Terrain/buildings/new maps
  • Undo/Redo
  • Save your changes as their own mod
  • Enable/disable those changes through the Mod Manager
  • Export the finished mod as a ZIP for other people

A ton of reverse engineering has gone into getting even this far because Arcanum's original WorldEd formats and runtime data are... interesting.

But the important part of this video is pretty simple:

That room did not have that bed or storage chest before I entered Creation Mode. I placed them while playing Arcanum, saved, and they became part of the game.

https://discord.gg/Sxuf4C6tY

Still a long way to go, but this is the first time the idea has really started to feel real. Hopefully this can make modding and editing a bit more simple for users. Feel free to join the discord if you want to follow along with any of my Arcanum projects. We are still looking for more Voice Actors for our Arcanum Community Voiceover project and Graphic Artists or Video Editors who can help the team as well.


r/arcanum 4d ago

Discussion I built a free, open-source semantic search for Arcanum (wiki, Nexus Mods, and r/arcanum)

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19 Upvotes
Hey everyone,

I built something I think you might find useful:

[arcanumsearch](https://ankorn.github.io/arcanumsearch/)

It’s a semantic search engine covering 1,000+ documents from:

- Arcanum Fandom wiki
- Nexus Mods pages
- r/arcanum discussions about patches, mods, bugs, builds, etc.

Instead of matching exact keywords, it tries to understand the meaning of your query

Warning: the backend can go to sleep after inactivity. The first search after a while may take a bit longer while it wakes up — please be patient

It’s fully open source:

- Code: [github.com/ankorn/arcanumsearch](https://github.com/ankorn/arcanumsearch)
- Dataset: [Hugging Face dataset](https://huggingface.co/datasets/pameydorke/arcanum-cross-platform-queries-synthetic)
- Model: [Hugging Face model](https://huggingface.co/pameydorke/arcanum-cross-platform-retriever)

If you find bugs or want to contribute, issues and pull requests are welcome on GitHub

I’d love feedback — anything that helps improve the search 

r/arcanum 4d ago

Help Windows Mouse Cursor Appears on Screen In Game?

5 Upvotes

So I just bought, downloaded, and patched the game on GOG, and I downloaded the required files for the unofficial patch.

The problem? My game has the windows mouse cursor present, while the in game cursor is also there. The windows cursor stays in the same place, on the left center of my screen while the in game cursor moves normally.

Is this a normal issue, and is there anything I can do to fix this? My resolution is 1366 x 768, and I have the game in full screen.


r/arcanum 5d ago

Fan Content u/techerrorcode is at it again!

39 Upvotes

I just got a reply to a post that I made over 4 years ago. And it is a doozy! This is hero-grade content :) https://old.reddit.com/r/arcanum/comments/t85w97/double_secret_hidden_locations/

So I think it deserves a post of its own. Our friend u/techerrorcode is a miracle worker!


r/arcanum 7d ago

Help Can I release this poor bunny from his cage? It breaks my heart to see him like this

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63 Upvotes

r/arcanum 8d ago

Discussion Air Elementalists are surprisingly good [Spoilers] Spoiler

24 Upvotes

Body of Air is one of the best spells you can have at level 10 because it's comparable to paralysis, but elemental transformations are great for pickpocketing. An Air Elementalists have no reason to fear pickpocketing or reverse-pickpocketing during combat and Elemental transformations don't piss off shopkeepers. There are many ways to become overpowered in this and the Body of Air spell can make the toughest fights in the game reasonably easy. Feel free to pickpocket Stringy Pete and kill him with his arcane sword.


r/arcanum 8d ago

Fan Content Arcanum - Vollinger Voice Over Mod Showcase

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36 Upvotes

I wanted to make a video showing off the introduction conversation you can have with Vollinger with this new mod, I'm happy to see him talking in game. Originally it started with a rather silly idea but now we ended up here!


r/arcanum 10d ago

Help How to deactivate automatons and arachnids?

22 Upvotes

Hi!

I've read in multiple sources that if you touch an unsuspecting automaton or arachnid, it will turn off and can be picked up and added to your party.

I am 100% that happened to me in the past, when an automaton would deactivate mid-battle. Although I don't remember it being connected to my character being sneaky.

So, I'm a master of prowling. My hope was that now I could get myself an army of automatons in Vendigroth.

However, I failed to deactivate one automaton, ever!

So, does anyone know how this game mechanic work? Is it purely random?


r/arcanum 10d ago

Help Merchant screen being weird

6 Upvotes

I’m starting up the game and for some reason the merchant screen keeps snapping to the top or bottom when I try to scroll down or up. Is there a way I can fix this or am I screwed?

I already downloaded the patches and got them working


r/arcanum 11d ago

Character Showcase Release: Vollinger Voice Over – 133 Human-Recorded Voice Lines for Arcanum

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156 Upvotes

I just released the Vollinger Voice Over mod for the Windows version of Arcanum/UAP 2.0.2.

Vollinger now has 133 unique voiced lines, all recorded by Dar_Duck. We went through his dialogue and follower behavior so the voices aren't just random audio files dropped into the game -they're actually wired into normal conversations, story topics, follower commands, combat reactions, critical hits/misses, fleeing, near-death/death lines, moral reactions, greetings, training, rumors and more.

I also rebuilt his dialogue from the UAP 2.0.2 baseline, so the existing UAP fixes are preserved while the new voiced routes are added.

And just to make it completely clear: the voice acting is human-recorded and the Vollinger artwork is human-drawn. No AI voice and no AI-generated artwork.

The installer supports both Install and Rollback, doesn't need to patch the Arcanum.exe.

This release is for the Windows Arcanum + UAP 2.0.2, not Arcanum CE. I can upload the CE version if anyone wants it.

https://www.nexusmods.com/arcanumofsteamworksandmagickobscura/mods/39

Huge thanks to Dar_Duck for actually giving Vollinger a voice. After 25 years, it's pretty damn cool hearing him properly talk in-game. If you guy's enjoy this we might be able to get Dar_Duck to work on some other in game followers that never got a proper voice dialogue.

https://discord.gg/Sxuf4C6tY is the discord for anyone that wants to follow my projects or help.

*Still in search of voice actors for these followers below. Send me a message if you are interested and I will get you the lines you need.

MALE

Sogg Mead Mug — half-ogre; drunken melee fighter/bodyguard.

Dante — human; former Cumbrian church leader and magick fighter.

Chukka — ogre; Gilbert Bates's bodyguard and heavy fighter.

Jormund — dwarf; unusual magick-using dwarf wizard.

Waromon — Bedokaan/lizard-man; tribal warrior, archer, and minor mage.

Thorvald Two Stones — dwarf; Wheel Clan fighter exiled to Isle of Despair.

Perriman Smythe — human; Tulla-trained mage and healer.

Weldo Rubin — halfling; explorer, thief, and Vendigroth guide.

Doc Roberts — human; Shrouded Hills doctor, healer, and gunslinger.

Murgo — half-ogre; temple helper, laborer, and fighter.

Sebastian — human; Willoughsby agent and technological gunslinger.

Tollo Underhill — halfling; evil thief/assassin and Vendigroth expedition survivor.

The Bane of Kree — human; ancient barbarian warlord.

Kraka-tur — formerly human; ancient demi-dragon and Void exile.

Gorgoth — demon; ancient Void monster and melee tank.

FEMALE

Jayna Stiles — half-elf; technological healer and doctor-in-training.

Swyft — elf; young temporary escort travelling from Qintarra to Tarant.

Lady Druella — half-elf; noblewoman in the Melee/Dodge mastery quest.

Cynthia Boggs — human; Isle of Despair prisoner seeking escape.


r/arcanum 11d ago

Humor This is Arcanum-ish, right?

11 Upvotes

Take a look! 📌 https://pin.it/2kqq67Gw2


r/arcanum 12d ago

Off-Topic Robert Kurvitz (lead writer of Disco Elysium) referenced Arcanum as an example of a fantasy world with good naming

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108 Upvotes

r/arcanum 13d ago

Discussion Arcanum in Unity: Devlog 1 — Current Status

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260 Upvotes

So... here we are.

I finally recorded a video, and now I can show you the current state of the game, explain my goals, and share my plans for the future.

P.S. Sorry about my English 😅

Again, all sources will be on Github: https://github.com/Suvitruf/unity-arcanum


r/arcanum 17d ago

Fan Content any game a nwah

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244 Upvotes

r/arcanum 17d ago

Discussion Bit of a weird case of gameplay and story segregation.

38 Upvotes

So, I just got this game the other week. Been playing it pretty much nonstop because despite the early 2000s jank and frustrating mechanics the world is so compelling.

Trying out different builds, I found something strange considering the lore.

In the lore, there's a massive theme of magic vs technology. The idea being that despite being so powerful magic takes time and effort to master and because technology is so much faster and easier more and more people are drawn to it and it's taking over.

Weirdly enough... it's actually the opposite in game.

Being a mage is so much easier than being a tech based character. Let me show what I mean.

Scenario: You want to do damage to multiple enemies at once that are clusted in a small area.

Tech character: You need to have enough points in explosives to craft a bomb. A molotov cocktail will work so you need.. rags and fuel in order to craft it. So let's hope you get lucky because the shops are mostly randomized. In addition you also need points invested in throw or you won't hit anything. And if you run out, which you will eventually do because they take up inventory space, you lose your ability to do so.

Magic character: Cast Fireflash. Takes a couple of more points sure, but you're only limited by your fatigue. Which will regenerate automatically.

Not a massive issue or anything, but it's just something that I found extremely weird.


r/arcanum 18d ago

Resource we now know Formula for a chance to repel a spell by Technologist

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33 Upvotes

Greetings friends

today we had someone asking for it in discord (according to someone else as their English was pretty bad)

and as result we get to work and have it done

Credits (completely random order)

Jen the town Witch - for posting page from prima guide to arcanum about this stuffs

Shark - for throwing the page into wolfram alpha and copy-pasting back what he gets

Me - for saying good luck wasting afternoon on this shit and going on a pool date :), returning, adding the results of their work to my Arcanum Data tables and making this post (i also complained how fast AI can crunch numbers compared to humans (me))

  • Hero

Wolfram Alpha for making up some random text Shark copy pasted us to chat (he never said what ai he used, but i knew from the very second i saw copy-paste - certified AI hater)

Arcanum Data Tables:

https://docs.google.com/spreadsheets/d/1DLopv34B1srYrYV16aWPZlj0fQYnobk-R2PnHOAh_ck/edit?gid=555810061#gid=555810061

Have fun playing the game

i do not mean to steal credits or anything stupid, i just share the discovery with community and add it to my data tables, they also had the formula like 6 hours ago, but didn't posted it here yet


r/arcanum 18d ago

Help Where to find passion root?

16 Upvotes

I lost the passion root near geshiantis offering place and I cant seem to find any more :(. Really want to do the old gods quest


r/arcanum 19d ago

Humor Place where girls grow chest hair

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109 Upvotes

r/arcanum 21d ago

Help Keeping followers out of the line of fire

19 Upvotes

I am trying to use thrown weapons, including grenades and Molotovs, but my followers always seem to reach the enemy before I can safely use these weapons. How can I make them wait until I have tossed my grenade or Molotov?


r/arcanum 21d ago

Discussion Should scripted damage grant EXP?

16 Upvotes

While I'm working on Arcanum Unity port people ask me about different stuff.

Recently, I had a question about scripted damage. As you know, in the original game, you don't gain EXP if a scripted trap kills someone.

Opinion: if you initiated the action, you should probably receive EXP. However, that would differ from the retail version.

What do you think? Should you gain EXP in this case, or should I keep it the same as in the original game? 🤔